From: Ian Jackson Date: Mon, 3 Aug 2026 00:50:40 +0000 (+0100) Subject: ghost horn updats X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ijackson/git?a=commitdiff_plain;h=2cf46d3497c8358098da360ad19469a7e4f51394;p=the-pointy-bits.git ghost horn updats --- diff --git a/ghost-horn-draft.md b/ghost-horn-draft.md index 3ded58b..f394910 100644 --- a/ghost-horn-draft.md +++ b/ghost-horn-draft.md @@ -2,8 +2,20 @@ ## Combined effect -When raised, the horn will allow you to hear the voice of ghosts -that are present, within Voice range. +When raised (held up), the horn will allow all present to hear the +voice of any ghosts that are present, within Voice range. +The horn relays the speech of the ghosts in Hermetic Latin. + +The ghosts are not compelled in any way, but most will +typically choose to reply, especially when questioned about their +demise and their haunting. You do not need to Penetrate the target's +magic resistance. + +The effect lasts until the next sunset or sunrise, +and can be restarted by raising the horn again. + +There is no way to mute the horn's magical effect; +we will achieve that with a muffle. ## Physical appearance, opening @@ -11,6 +23,8 @@ It's a small horn made of lemonwood. Requires 4 pawns Vi vis to open. (Size small, material wood.) +Kennocht will do the opening unless someone else fancies doing it. + ## Primary effect, similar to _Converse with the Haunting Spirit_ ### Existing _Converse with the Haunting Spirit_ @@ -31,7 +45,7 @@ InIm 20. (Base 3, +2 Sun, +3 Hearing) The Horn's effect is similar but target is "all ghosts that are within Voice range" -which we'll treat as Group/Room. +which we'll treat as Group/Room for level purposes. So we add two magnitudes for that. (Technically the rules for Group and for Room don't work this way; @@ -46,10 +60,11 @@ InIm 30. (Base 3, +2 Sun, +3 Hearing, +2 Group/Room) Trigger: holding up. (Not an "environmental" or "linked" trigger, free.) -No penetration - this spell is consensual and doesn't need to -penetrate. +No penetration - like _Converse_, this spell is consensual and doesn't +need to penetrate. Activation count: twice per day, adds one level. + Total level required 31. ### Instilling @@ -85,17 +100,23 @@ Kennocht passes it to Anrhim. The effect is to make the voices of the ghosts audible (in Hermetic Latin). -CrAu guideline: base 1, create sound. +CrAu: base 1, create sound (according to my notes; +guidelines are all about weather?!) + Sun duration: +2. + Linked trigger to link it to the first effect: +3 levels. + Twice per day +1 level. CrAu 7. This takes 1 pawn of Cr or Au vis. +(Total 4 pawns, which is what we spent to open. Jolly good.) + Shape bonus (horn) surely gives us bonus of +3 or +4 (depending on Arnim's MT). Plan is for this to take 1 season, -so we need Arnhim's general CrAu LT to be 10 or 11. +so we need Arnim's general CrAu LT to be 10 or 11.