Start to develop **Converse with the Haunting Spirit**.
-Intellego Imaginem 20 - (Base 3, +2 Sun, +3 Hearing).
-
-You can converse with any one ghost within Voice range, for one day
-(or one night). The ghost is not compelled in any way, but most will
-typically choose to reply, especially when questioned about their
-demise and their haunting. You do not need to Penetrate the target's
-magic resistance.
-
Lab total:
12 (In) + 7 (Im) + +3 (Int) + 3 (MT) + 3 (Aura) + 1 (lab In) = 29.
mastery 1: Magic Resistance
[Mages oH Hermes p.101]
+Converse with the Haunting Spirit InIm L 20
+ mastery 1: Multiple Casting
+
Fiery Breath of the Spoken Lie InMe L 20
mastery 1: Acute Sense
[p.149]
CS0 = Base Casting Score for indicated situation/method.
+### Converse with the Haunting Spirit
+
+InIm 20 - (Base 3, +2 Sun, +3 Hearing).
+
+You can converse with any one ghost within Voice range, for one day
+(or one night). The ghost is not compelled in any way, but most will
+typically choose to reply, especially when questioned about their
+demise and their haunting. You do not need to Penetrate the target's
+magic resistance.
+
### Repel the Sea
+ReAq 20 (Base L5 [p.124], +0 size, +2 duration, +1 range.)
+
Repels one nearby water (refer to Aquam introduction, Core p.121),
such as a current within a river, or a uniform portion of a lake, to
outside the range of my touch.
Creates a dry circle (or sphere). Duration: diameter.
-(Base L5 [p.124], +0 size, +2 duration, +1 range.)
-
Mastery 1: Can be cast without penalty regardless of my Restriction.
But the water dispelled, if saltwater, counts for the Restriction as
if it were not dispelled.