## Combined effect
-When raised, the horn will allow you to hear the voice of ghosts
-that are present, within Voice range.
+When raised (held up), the horn will allow all present to hear the
+voice of any ghosts that are present, within Voice range.
+The horn relays the speech of the ghosts in Hermetic Latin.
+
+The ghosts are not compelled in any way, but most will
+typically choose to reply, especially when questioned about their
+demise and their haunting. You do not need to Penetrate the target's
+magic resistance.
+
+The effect lasts until the next sunset or sunrise,
+and can be restarted by raising the horn again.
+
+There is no way to mute the horn's magical effect;
+we will achieve that with a muffle.
## Physical appearance, opening
Requires 4 pawns Vi vis to open. (Size small, material wood.)
+Kennocht will do the opening unless someone else fancies doing it.
+
## Primary effect, similar to _Converse with the Haunting Spirit_
### Existing _Converse with the Haunting Spirit_
The Horn's effect is similar but target is
"all ghosts that are within Voice range"
-which we'll treat as Group/Room.
+which we'll treat as Group/Room for level purposes.
So we add two magnitudes for that.
(Technically the rules for Group and for Room don't work this way;
Trigger: holding up. (Not an "environmental" or "linked" trigger, free.)
-No penetration - this spell is consensual and doesn't need to
-penetrate.
+No penetration - like _Converse_, this spell is consensual and doesn't
+need to penetrate.
Activation count: twice per day, adds one level.
+
Total level required 31.
### Instilling
The effect is to make the voices of the ghosts audible
(in Hermetic Latin).
-CrAu guideline: base 1, create sound.
+CrAu: base 1, create sound (according to my notes;
+guidelines are all about weather?!)
+
Sun duration: +2.
+
Linked trigger to link it to the first effect: +3 levels.
+
Twice per day +1 level.
CrAu 7.
This takes 1 pawn of Cr or Au vis.
+(Total 4 pawns, which is what we spent to open. Jolly good.)
+
Shape bonus (horn) surely gives us bonus of +3 or +4
(depending on Arnim's MT).
Plan is for this to take 1 season,
-so we need Arnhim's general CrAu LT to be 10 or 11.
+so we need Arnim's general CrAu LT to be 10 or 11.