2 why did persist conversion fail with segv
3 moving features in non-saved memory
5 why can I not repro persist conversion failure
7 multiplex should have restart loop limiting
8 why did removing +persist.* not fix it
9 running --persist-convert-entrails on bad thing error handling broken
10 version number should be reported / preserved somehow
11 should expire dumps, eventually
12 want realtime kernel for bessar
16 at converging points eg X8, can we make train
17 go from (say) X6 fast enough that when we stop
18 it it fouls the dynamic envelope for X4-X8
19 but doesn't enter X8 and thus signalling system
23 speedw-redisplay-speed can crash reading unset variable
24 gcommanded when trying to switch away from current
25 train after realtime crashed; presumably some state
26 is not properly sorted out ?
28 allegedly fixed, but untested
29 current set of stuff on liberator
30 liberator:trains> rsync -vPI bessar:/bessar/bessar/playground/+dump.2008-07-28T00-02-43+0100/* hostside/
31 * wrongly says santafe impeded by shinkansen when
32 we try to reverse it (look from tail of log)
33 * when we tell it to go it has a fit about A2
35 if train was abutting section boundary and is told to go,
36 maxinto is not updated properly, so if it is then
37 told to stop it stops owning the segment it may have
39 to reproduce: put shinkansen nose car at A6 (home location)
40 and nothing else. command speed 1 then speed 0
41 should now own X12 too but does not
44 does not set serial port mode etc.
45 when checking future polarity possibility, does not account
46 for MARGIN_POLARISETIME - it just checks to see if
47 extending front before reducing rear is sufficient
48 this will not work if there are segments which are
49 traversed more quickly than MARGIN_POLARISETIME
51 movpos++ when under train does not work - is ignored and gives ok
54 stop all trains command ?
55 stop and turn off calmly when ^D
56 why FAULT reported when power is turned off ?
58 things not yet considered at all in safety code:
59 min. curve specifications
61 would be nice to do something with POINTED