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yay, we can start socket units
[elogind.git]
/
unit.h
diff --git
a/unit.h
b/unit.h
index 7803f3183cc9f7332f8d4f0ef4d140b18ec351a1..46b3c45becfe5424c5835a98e8c20c4d719202aa 100644
(file)
--- a/
unit.h
+++ b/
unit.h
@@
-103,6
+103,7
@@
struct Meta {
Set *dependencies[_UNIT_DEPENDENCY_MAX];
char *description;
Set *dependencies[_UNIT_DEPENDENCY_MAX];
char *description;
+ char *load_path; /* if loaded from a config file this is the primary path to it */
/* If there is something to do with this unit, then this is
* the job for it */
/* If there is something to do with this unit, then this is
* the job for it */
@@
-156,9
+157,9
@@
struct UnitVTable {
* a simpler one that the engine can understand */
UnitActiveState (*active_state)(Unit *u);
* a simpler one that the engine can understand */
UnitActiveState (*active_state)(Unit *u);
- void (*fd_event)(Unit *u, int fd, uint32_t events);
+ void (*fd_event)(Unit *u, int fd, uint32_t events
, Watch *w
);
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
- void (*timer_event)(Unit *u,
int id, uint64_t n_elapsed
);
+ void (*timer_event)(Unit *u,
uint64_t n_elapsed, Watch *w
);
void (*retry)(Unit *u);
};
void (*retry)(Unit *u);
};
@@
-221,15
+222,19
@@
int unit_reload(Unit *u);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
-int unit_watch_fd(Unit *u, int fd, uint32_t events);
-void unit_unwatch_fd(Unit *u,
int fd
);
+int unit_watch_fd(Unit *u, int fd, uint32_t events
, Watch *w
);
+void unit_unwatch_fd(Unit *u,
Watch *w
);
int unit_watch_pid(Unit *u, pid_t pid);
void unit_unwatch_pid(Unit *u, pid_t pid);
int unit_watch_pid(Unit *u, pid_t pid);
void unit_unwatch_pid(Unit *u, pid_t pid);
-int unit_watch_timer(Unit *u, usec_t delay,
int *id
);
-void unit_unwatch_timer(Unit *u,
int *id
);
+int unit_watch_timer(Unit *u, usec_t delay,
Watch *w
);
+void unit_unwatch_timer(Unit *u,
Watch *w
);
bool unit_job_is_applicable(Unit *u, JobType j);
bool unit_job_is_applicable(Unit *u, JobType j);
+const char *unit_path(void);
+int set_unit_path(const char *p);
+
+
#endif
#endif