/* Inverse of the above */
UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
- UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
+ UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'requires_overridable' and 'requisite_overridable' is 'soft_required_by' */
UNIT_WANTED_BY, /* inverse of 'wants' */
/* Negative dependencies */
/* Error code when we didn't manage to load the unit (negative) */
int load_error;
- /* If we go down, pull down everything that depends on us, too */
- bool recursive_stop;
+ /* If some required dep goes down, pull down ourselves, too */
+ bool stop_retroactively;
/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
int (*stop)(Unit *u);
int (*reload)(Unit *u);
+ int (*kill)(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+
bool (*can_reload)(Unit *u);
/* Write all data that cannot be restored from other sources
int unit_stop(Unit *u);
int unit_reload(Unit *u);
+int unit_kill(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
const char *unit_dependency_to_string(UnitDependency i);
UnitDependency unit_dependency_from_string(const char *s);
-const char *kill_mode_to_string(KillMode k);
-KillMode kill_mode_from_string(const char *s);
-
#endif