#include "socket-util.h"
#include "execute.h"
#include "condition.h"
+#include "install.h"
enum UnitType {
UNIT_SERVICE = 0,
/* Error code when we didn't manage to load the unit (negative) */
int load_error;
+ /* Cached unit file state */
+ UnitFileState unit_file_state;
+
/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
bool unit_condition_test(Unit *u);
+UnitFileState unit_get_unit_file_state(Unit *u);
+
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);