unit_reset_failed(u);
}
-bool manager_unit_pending_inactive(Manager *m, const char *name) {
+bool manager_unit_inactive_or_pending(Manager *m, const char *name) {
Unit *u;
assert(m);
if (!u)
return true;
- return unit_pending_inactive(u);
+ return unit_inactive_or_pending(u);
}
void manager_check_finished(Manager *m) {