from __future__ import absolute_import
from __future__ import division
+__copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
import wx
import traceback
from wx import glcanvas
import OpenGL
-OpenGL.ERROR_CHECKING = False
+#OpenGL.ERROR_CHECKING = False
from OpenGL.GL import *
+from Cura.util import version
from Cura.gui.util import opengl
class animation(object):
class glGuiPanel(glcanvas.GLCanvas):
def __init__(self, parent):
- attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 32, glcanvas.WX_GL_STENCIL_SIZE, 8)
+ attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8, 0)
glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList = attribList)
self._base = self
self._focus = None
self._animationList = []
self.glReleaseList = []
self._refreshQueued = False
+ self._idleCalled = False
wx.EVT_PAINT(self, self._OnGuiPaint)
wx.EVT_SIZE(self, self._OnSize)
wx.EVT_IDLE(self, self._OnIdle)
def _OnIdle(self, e):
+ self._idleCalled = True
if len(self._animationList) > 0 or self._refreshQueued:
self._refreshQueued = False
for anim in self._animationList:
self.OnMouseMotion(e)
def _OnGuiPaint(self, e):
+ self._idleCalled = False
h = self.GetSize().GetHeight()
w = self.GetSize().GetWidth()
oldButtonSize = self._buttonSize
for obj in self.glReleaseList:
obj.release()
del self.glReleaseList[:]
+ renderStartTime = time.time()
self.OnPaint(e)
self._drawGui()
glFlush()
+ if version.isDevVersion():
+ renderTime = time.time() - renderStartTime
+ if renderTime == 0:
+ renderTime = 0.001
+ glLoadIdentity()
+ glTranslate(10, self.GetSize().GetHeight() - 30, -1)
+ glColor4f(0.2,0.2,0.2,0.5)
+ opengl.glDrawStringLeft("fps:%d" % (1 / renderTime))
self.SwapBuffers()
except:
- errStr = 'An error has occurred during the 3D view drawing.'
+ errStr = _("An error has occurred during the 3D view drawing.")
tb = traceback.extract_tb(sys.exc_info()[2])
errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1]))
for n in xrange(len(tb)-1, -1, -1):
locationInfo = tb[n]
errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
if not self._shownError:
- wx.CallAfter(wx.MessageBox, errStr, '3D window error', wx.OK | wx.ICON_EXCLAMATION)
+ traceback.print_exc()
+ wx.CallAfter(wx.MessageBox, errStr, _("3D window error"), wx.OK | wx.ICON_EXCLAMATION)
self._shownError = True
def _drawGui(self):
self._container.draw()
- glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
- glEnable(GL_TEXTURE_2D)
- glPushMatrix()
- glColor4f(1,1,1,1)
- glTranslate(size.GetWidth() - 8,size.GetHeight() - 16,0)
- s = self._buttonSize * 1.4
- glScale(s,s,s)
- glBegin(GL_QUADS)
- glTexCoord2f(1, 0)
- glVertex2f(0,-1)
- glTexCoord2f(0, 0)
- glVertex2f(-1,-1)
- glTexCoord2f(0, 1)
- glVertex2f(-1, 0)
- glTexCoord2f(1, 1)
- glVertex2f(0, 0)
- glEnd()
- glDisable(GL_TEXTURE_2D)
- glPopMatrix()
+ # glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
+ # glEnable(GL_TEXTURE_2D)
+ # glPushMatrix()
+ # glColor4f(1,1,1,1)
+ # glTranslate(size.GetWidth(),size.GetHeight(),0)
+ # s = self._buttonSize * 1
+ # glScale(s,s,s)
+ # glTranslate(-1.2,-0.2,0)
+ # glBegin(GL_QUADS)
+ # glTexCoord2f(1, 0)
+ # glVertex2f(0,-1)
+ # glTexCoord2f(0, 0)
+ # glVertex2f(-1,-1)
+ # glTexCoord2f(0, 1)
+ # glVertex2f(-1, 0)
+ # glTexCoord2f(1, 1)
+ # glVertex2f(0, 0)
+ # glEnd()
+ # glDisable(GL_TEXTURE_2D)
+ # glPopMatrix()
def _OnEraseBackground(self,event):
#Workaround for windows background redraw flicker.
wx.CallAfter(self._queueRefresh)
def _queueRefresh(self):
- self._refreshQueued = True
+ if self._idleCalled:
+ wx.CallAfter(self.Refresh)
+ else:
+ self._refreshQueued = True
def add(self, ctrl):
if self._container is not None:
else:
x = pos[0] * gridSize + bs * 0.2
if pos[1] < 0:
- y = h + pos[1] * gridSize * 1.2 - bs * 0.2
+ y = h + pos[1] * gridSize * 1.2 - bs * 0.0
else:
y = pos[1] * gridSize * 1.2 + bs * 0.2
ctrl.setSize(x, y, gridSize, gridSize)
def setProgressBar(self, value):
self._progressBar = value
+ def getProgressBar(self):
+ return self._progressBar
+
def setBottomText(self, value):
self._altTooltip = value
glPopMatrix()
progress = self._progressBar
if progress is not None:
- glColor4ub(255,255,255,192)
- opengl.glDrawTexturedQuad(pos[0]-bs/2, pos[1]+bs/2, bs, bs / 4, 0)
+ glColor4ub(60,60,60,255)
+ opengl.glDrawQuad(pos[0]-bs/2, pos[1]+bs/2, bs, bs / 4)
glColor4ub(255,255,255,255)
- opengl.glDrawTexturedQuad(pos[0]-bs/2, pos[1]+bs/2, bs * progress, bs / 4, 0)
+ opengl.glDrawQuad(pos[0]-bs/2+2, pos[1]+bs/2+2, (bs - 5) * progress + 1, bs / 4 - 4)
elif len(self._altTooltip) > 0:
glPushMatrix()
glTranslatef(pos[0], pos[1], 0)
- glTranslatef(0.6*bs*scale, 0, 0)
-
- glPushMatrix()
- glColor4ub(60,60,60,255)
- glTranslatef(-1, -1, 0)
- opengl.glDrawStringLeft(self._altTooltip)
- glTranslatef(0, 2, 0)
- opengl.glDrawStringLeft(self._altTooltip)
- glTranslatef(2, 0, 0)
- opengl.glDrawStringLeft(self._altTooltip)
- glTranslatef(0, -2, 0)
- opengl.glDrawStringLeft(self._altTooltip)
- glPopMatrix()
-
- glColor4ub(255,255,255,255)
- opengl.glDrawStringLeft(self._altTooltip)
+ glTranslatef(0, 0.6*bs, 0)
+ glTranslatef(0, 6, 0)
+ #glTranslatef(0.6*bs*scale, 0, 0)
+
+ for line in self._altTooltip.split('\n'):
+ glPushMatrix()
+ glColor4ub(60,60,60,255)
+ glTranslatef(-1, -1, 0)
+ opengl.glDrawStringCenter(line)
+ glTranslatef(0, 2, 0)
+ opengl.glDrawStringCenter(line)
+ glTranslatef(2, 0, 0)
+ opengl.glDrawStringCenter(line)
+ glTranslatef(0, -2, 0)
+ opengl.glDrawStringCenter(line)
+ glPopMatrix()
+
+ glColor4ub(255,255,255,255)
+ opengl.glDrawStringCenter(line)
+ glTranslatef(0, 18, 0)
glPopMatrix()
def _checkHit(self, x, y):
super(glNotification, self).__init__(parent, pos)
glGuiLayoutGrid(self)._alignBottom = False
self._label = glLabel(self, "Notification", (0, 0))
- self._buttonEject = glButton(self, 31, "Eject", (1, 0), self.onEject, 25)
+ self._buttonExtra = glButton(self, 31, "???", (1, 0), self.onExtraButton, 25)
self._button = glButton(self, 30, "", (2, 0), self.onClose, 25)
self._padding = glLabel(self, "", (0, 1))
self.setHidden(True)
self.updateLayout()
super(glNotification, self).draw()
- def message(self, text, ejectCallback = None):
- if self._anim is not None:
- self._anim = animation(self._base, self._anim.getPosition(), 25, 1)
- else:
- self._anim = animation(self._base, -20, 25, 1)
+ def message(self, text, extraButtonCallback = None, extraButtonIcon = None, extraButtonTooltip = None):
+ self._anim = animation(self._base, -20, 25, 1)
self.setHidden(False)
self._label.setLabel(text)
- self._buttonEject.setHidden(ejectCallback is None)
- self._ejectCallback = ejectCallback
+ self._buttonExtra.setHidden(extraButtonCallback is None)
+ self._buttonExtra._imageID = extraButtonIcon
+ self._buttonExtra._tooltip = extraButtonTooltip
+ self._extraButtonCallback = extraButtonCallback
self._base._queueRefresh()
self.updateLayout()
- def onEject(self, button):
+ def onExtraButton(self, button):
self.onClose(button)
- self._ejectCallback()
+ self._extraButtonCallback()
def onClose(self, button):
if self._anim is not None:
def setValue(self, value):
self._value = value
- self._value = max(self._minValue, self._value)
- self._value = min(self._maxValue, self._value)
def getValue(self):
+ if self._value < self._minValue:
+ return self._minValue
+ if self._value > self._maxValue:
+ return self._maxValue
return self._value
def setRange(self, minValue, maxValue):
maxValue = minValue
self._minValue = minValue
self._maxValue = maxValue
- self._value = max(minValue, self._value)
- self._value = min(maxValue, self._value)
def getMinValue(self):
return self._minValue
glVertex2f( w/2, h/2)
glEnd()
scrollLength = h - w
+ if self._maxValue-self._minValue != 0:
+ valueNormalized = ((self.getValue()-self._minValue)/(self._maxValue-self._minValue))
+ else:
+ valueNormalized = 0
glTranslate(0.0,scrollLength/2,0)
- if self._focus:
+ if True: # self._focus:
glColor4ub(0,0,0,255)
glPushMatrix()
glTranslate(-w/2,opengl.glGetStringSize(str(self._minValue))[1]/2,0)
opengl.glDrawStringRight(str(self._minValue))
glTranslate(0,-scrollLength,0)
opengl.glDrawStringRight(str(self._maxValue))
- if self._maxValue-self._minValue > 0:
- glTranslate(w,scrollLength-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
- opengl.glDrawStringLeft(str(self._value))
+ glTranslate(w,scrollLength-scrollLength*valueNormalized,0)
+ opengl.glDrawStringLeft(str(self.getValue()))
glPopMatrix()
glColor4ub(255,255,255,240)
- if self._maxValue - self._minValue != 0:
- glTranslate(0.0,-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
+ glTranslate(0.0,-scrollLength*valueNormalized,0)
glBegin(GL_QUADS)
glVertex2f( w/2,-w/2)
glVertex2f(-w/2,-w/2)