from __future__ import absolute_import
from __future__ import division
+__copyright__ = "Copyright (C) 2013 David Braam - Released under terms of the AGPLv3 License"
import wx
+import traceback
+import sys
+import os
+import time
+
from wx import glcanvas
import OpenGL
-OpenGL.ERROR_CHECKING = False
+#OpenGL.ERROR_CHECKING = False
from OpenGL.GL import *
+from Cura.util import version
from Cura.gui.util import opengl
+class animation(object):
+ def __init__(self, gui, start, end, runTime):
+ self._start = start
+ self._end = end
+ self._startTime = time.time()
+ self._runTime = runTime
+ gui._animationList.append(self)
+
+ def isDone(self):
+ return time.time() > self._startTime + self._runTime
+
+ def getPosition(self):
+ if self.isDone():
+ return self._end
+ f = (time.time() - self._startTime) / self._runTime
+ ts = f*f
+ tc = f*f*f
+ #f = 6*tc*ts + -15*ts*ts + 10*tc
+ f = tc + -3*ts + 3*f
+ return self._start + (self._end - self._start) * f
+
class glGuiControl(object):
def __init__(self, parent, pos):
self._parent = parent
def setFocus(self):
return False
+ def hasFocus(self):
+ return self._base._focus == self
+
+ def OnMouseUp(self, x, y):
+ pass
+
+ def OnKeyChar(self, key):
+ pass
+
class glGuiContainer(glGuiControl):
def __init__(self, parent, pos):
self._glGuiControlList = []
self._glGuiControlList.append(ctrl)
self.updateLayout()
- def OnMouseDown(self, x, y):
+ def OnMouseDown(self, x, y, button):
+ for ctrl in self._glGuiControlList:
+ if ctrl.OnMouseDown(x, y, button):
+ return True
+ return False
+
+ def OnMouseUp(self, x, y):
for ctrl in self._glGuiControlList:
- if ctrl.OnMouseDown(x, y):
+ if ctrl.OnMouseUp(x, y):
return True
return False
class glGuiPanel(glcanvas.GLCanvas):
def __init__(self, parent):
- attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8)
+ attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8, 0)
glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList = attribList)
self._base = self
self._focus = None
self._container = None
self._container = glGuiContainer(self, (0,0))
+ self._shownError = False
self._context = glcanvas.GLContext(self)
self._glButtonsTexture = None
+ self._glRobotTexture = None
self._buttonSize = 64
+ self._animationList = []
+ self.glReleaseList = []
+ self._refreshQueued = False
+ self._idleCalled = False
+
wx.EVT_PAINT(self, self._OnGuiPaint)
wx.EVT_SIZE(self, self._OnSize)
wx.EVT_ERASE_BACKGROUND(self, self._OnEraseBackground)
- wx.EVT_LEFT_DOWN(self, self._OnGuiMouseLeftDown)
+ wx.EVT_LEFT_DOWN(self, self._OnGuiMouseDown)
+ wx.EVT_LEFT_DCLICK(self, self._OnGuiMouseDown)
+ wx.EVT_LEFT_UP(self, self._OnGuiMouseUp)
+ wx.EVT_RIGHT_DOWN(self, self._OnGuiMouseDown)
+ wx.EVT_RIGHT_DCLICK(self, self._OnGuiMouseDown)
+ wx.EVT_RIGHT_UP(self, self._OnGuiMouseUp)
+ wx.EVT_MIDDLE_DOWN(self, self._OnGuiMouseDown)
+ wx.EVT_MIDDLE_DCLICK(self, self._OnGuiMouseDown)
+ wx.EVT_MIDDLE_UP(self, self._OnGuiMouseUp)
wx.EVT_MOTION(self, self._OnGuiMouseMotion)
- wx.EVT_CHAR(self, self.OnKeyChar)
+ wx.EVT_CHAR(self, self._OnGuiKeyChar)
wx.EVT_KILL_FOCUS(self, self.OnFocusLost)
+ wx.EVT_IDLE(self, self._OnIdle)
+
+ def _OnIdle(self, e):
+ self._idleCalled = True
+ if len(self._animationList) > 0 or self._refreshQueued:
+ self._refreshQueued = False
+ for anim in self._animationList:
+ if anim.isDone():
+ self._animationList.remove(anim)
+ self.Refresh()
- def OnKeyChar(self, e):
+ def _OnGuiKeyChar(self, e):
if self._focus is not None:
self._focus.OnKeyChar(e.GetKeyCode())
self.Refresh()
+ else:
+ self.OnKeyChar(e.GetKeyCode())
def OnFocusLost(self, e):
self._focus = None
self.Refresh()
- def _OnGuiMouseLeftDown(self,e):
+ def _OnGuiMouseDown(self,e):
self.SetFocus()
- if self._container.OnMouseDown(e.GetX(), e.GetY()):
+ if self._container.OnMouseDown(e.GetX(), e.GetY(), e.GetButton()):
+ self.Refresh()
+ return
+ self.OnMouseDown(e)
+
+ def _OnGuiMouseUp(self, e):
+ if self._container.OnMouseUp(e.GetX(), e.GetY()):
self.Refresh()
return
- self.OnMouseLeftDown(e)
+ self.OnMouseUp(e)
def _OnGuiMouseMotion(self,e):
self.Refresh()
self.OnMouseMotion(e)
def _OnGuiPaint(self, e):
+ self._idleCalled = False
h = self.GetSize().GetHeight()
w = self.GetSize().GetWidth()
oldButtonSize = self._buttonSize
- if h / 3 > w / 4:
+ if h / 3 < w / 4:
w = h * 4 / 3
- if w < 64 * 10:
+ if w < 64 * 8:
+ self._buttonSize = 32
+ elif w < 64 * 10:
self._buttonSize = 48
elif w < 64 * 15:
self._buttonSize = 64
self._container.updateLayout()
dc = wx.PaintDC(self)
- self.SetCurrent(self._context)
- self.OnPaint(e)
- self._drawGui()
- glFlush()
- self.SwapBuffers()
+ try:
+ self.SetCurrent(self._context)
+ for obj in self.glReleaseList:
+ obj.release()
+ del self.glReleaseList[:]
+ renderStartTime = time.time()
+ self.OnPaint(e)
+ self._drawGui()
+ glFlush()
+ if version.isDevVersion():
+ renderTime = time.time() - renderStartTime
+ if renderTime == 0:
+ renderTime = 0.001
+ glLoadIdentity()
+ glTranslate(10, self.GetSize().GetHeight() - 30, -1)
+ glColor4f(0.2,0.2,0.2,0.5)
+ opengl.glDrawStringLeft("fps:%d" % (1 / renderTime))
+ self.SwapBuffers()
+ except:
+ errStr = _("An error has occurred during the 3D view drawing.")
+ tb = traceback.extract_tb(sys.exc_info()[2])
+ errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1]))
+ for n in xrange(len(tb)-1, -1, -1):
+ locationInfo = tb[n]
+ errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
+ if not self._shownError:
+ traceback.print_exc()
+ wx.CallAfter(wx.MessageBox, errStr, _("3D window error"), wx.OK | wx.ICON_EXCLAMATION)
+ self._shownError = True
def _drawGui(self):
if self._glButtonsTexture is None:
self._glButtonsTexture = opengl.loadGLTexture('glButtons.png')
+ self._glRobotTexture = opengl.loadGLTexture('UltimakerRobot.png')
glDisable(GL_DEPTH_TEST)
glEnable(GL_BLEND)
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glDisable(GL_LIGHTING)
glColor4ub(255,255,255,255)
self._container.draw()
+ # glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
+ # glEnable(GL_TEXTURE_2D)
+ # glPushMatrix()
+ # glColor4f(1,1,1,1)
+ # glTranslate(size.GetWidth(),size.GetHeight(),0)
+ # s = self._buttonSize * 1
+ # glScale(s,s,s)
+ # glTranslate(-1.2,-0.2,0)
+ # glBegin(GL_QUADS)
+ # glTexCoord2f(1, 0)
+ # glVertex2f(0,-1)
+ # glTexCoord2f(0, 0)
+ # glVertex2f(-1,-1)
+ # glTexCoord2f(0, 1)
+ # glVertex2f(-1, 0)
+ # glTexCoord2f(1, 1)
+ # glVertex2f(0, 0)
+ # glEnd()
+ # glDisable(GL_TEXTURE_2D)
+ # glPopMatrix()
+
def _OnEraseBackground(self,event):
#Workaround for windows background redraw flicker.
pass
self._container.updateLayout()
self.Refresh()
- def OnMouseLeftDown(self,e):
+ def OnMouseDown(self,e):
+ pass
+ def OnMouseUp(self,e):
pass
def OnMouseMotion(self, e):
pass
+ def OnKeyChar(self, keyCode):
+ pass
def OnPaint(self, e):
pass
+ def OnKeyChar(self, keycode):
+ pass
+
+ def QueueRefresh(self):
+ wx.CallAfter(self._queueRefresh)
+
+ def _queueRefresh(self):
+ if self._idleCalled:
+ wx.CallAfter(self.Refresh)
+ else:
+ self._refreshQueued = True
def add(self, ctrl):
if self._container is not None:
def update(self):
bs = self._parent._base._buttonSize
x0, y0, w, h = self._parent.getSize()
- gridSize = bs * 1.3
+ gridSize = bs * 1.0
for ctrl in self._parent._glGuiControlList:
pos = ctrl._pos
if pos[0] < 0:
else:
x = pos[0] * gridSize + bs * 0.2
if pos[1] < 0:
- y = h + pos[1] * gridSize - bs * 0.2
+ y = h + pos[1] * gridSize * 1.2 - bs * 0.0
else:
- y = pos[1] * gridSize + bs * 0.2
+ y = pos[1] * gridSize * 1.2 + bs * 0.2
ctrl.setSize(x, y, gridSize, gridSize)
def getLayoutSize(self):
self._parent = parent
self._parent._layout = self
self._size = 0,0
+ self._alignBottom = True
def update(self):
borderSize = self._parent._base._buttonSize * 0.2
heights[y] = h
else:
heights[y] = max(heights[y], h)
+ self._size = sum(widths.values()) + borderSize * 2, sum(heights.values()) + borderSize * 2
+ if self._alignBottom:
+ y0 -= self._size[1] - self._parent.getSize()[3]
+ self._parent.setSize(x0 - borderSize, y0 - borderSize, self._size[0], self._size[1])
for ctrl in self._parent._glGuiControlList:
x, y = ctrl._pos
x1 = x0
heights[n] = 3
y1 += heights[n]
ctrl.setSize(x1, y1, widths[x], heights[y])
- self._size = sum(widths.values()) + borderSize * 2, sum(heights.values()) + borderSize * 2
def getLayoutSize(self):
return self._size
class glButton(glGuiControl):
- def __init__(self, parent, imageID, tooltip, pos, callback):
+ def __init__(self, parent, imageID, tooltip, pos, callback, size = None):
+ self._buttonSize = size
+ self._hidden = False
super(glButton, self).__init__(parent, pos)
self._tooltip = tooltip
self._parent = parent
self._callback = callback
self._selected = False
self._focus = False
- self._hidden = False
self._disabled = False
+ self._showExpandArrow = False
+ self._progressBar = None
+ self._altTooltip = ''
def setSelected(self, value):
self._selected = value
+ def setExpandArrow(self, value):
+ self._showExpandArrow = value
+
def setHidden(self, value):
self._hidden = value
def setDisabled(self, value):
self._disabled = value
+ def setProgressBar(self, value):
+ self._progressBar = value
+
+ def getProgressBar(self):
+ return self._progressBar
+
+ def setBottomText(self, value):
+ self._altTooltip = value
+
def getSelected(self):
return self._selected
def getMinSize(self):
+ if self._hidden:
+ return 0, 0
+ if self._buttonSize is not None:
+ return self._buttonSize, self._buttonSize
return self._base._buttonSize, self._base._buttonSize
def _getPixelPos(self):
cx = (self._imageID % 4) / 4
cy = int(self._imageID / 4) / 4
- bs = self._base._buttonSize
+ bs = self.getMinSize()[0]
pos = self._getPixelPos()
- glPushMatrix()
- glTranslatef(pos[0], pos[1], 0)
glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
- glEnable(GL_TEXTURE_2D)
scale = 0.8
if self._selected:
scale = 1.0
elif self._focus:
scale = 0.9
- glScalef(bs * scale, bs * scale, bs * scale)
if self._disabled:
glColor4ub(128,128,128,128)
else:
glColor4ub(255,255,255,255)
- glBegin(GL_QUADS)
- glTexCoord2f(cx+0.25, cy)
- glVertex2f( 0.5,-0.5)
- glTexCoord2f(cx, cy)
- glVertex2f(-0.5,-0.5)
- glTexCoord2f(cx, cy+0.25)
- glVertex2f(-0.5, 0.5)
- glTexCoord2f(cx+0.25, cy+0.25)
- glVertex2f( 0.5, 0.5)
- glEnd()
+ opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, 0)
+ opengl.glDrawTexturedQuad(pos[0]-bs*scale/2, pos[1]-bs*scale/2, bs*scale, bs*scale, self._imageID)
+ if self._showExpandArrow:
+ if self._selected:
+ opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1)
+ else:
+ opengl.glDrawTexturedQuad(pos[0]+bs*scale/2-bs*scale/4*1.2, pos[1]-bs*scale/2*1.2, bs*scale/4, bs*scale/4, 1, 2)
+ glPushMatrix()
+ glTranslatef(pos[0], pos[1], 0)
glDisable(GL_TEXTURE_2D)
if self._focus:
- glColor4ub(0,0,0,255)
- glTranslatef(0, -0.55, 0)
+ glTranslatef(0, -0.55*bs*scale, 0)
+
+ glPushMatrix()
+ glColor4ub(60,60,60,255)
+ glTranslatef(-1, -1, 0)
+ opengl.glDrawStringCenter(self._tooltip)
+ glTranslatef(0, 2, 0)
+ opengl.glDrawStringCenter(self._tooltip)
+ glTranslatef(2, 0, 0)
+ opengl.glDrawStringCenter(self._tooltip)
+ glTranslatef(0, -2, 0)
+ opengl.glDrawStringCenter(self._tooltip)
+ glPopMatrix()
+
+ glColor4ub(255,255,255,255)
opengl.glDrawStringCenter(self._tooltip)
glPopMatrix()
+ progress = self._progressBar
+ if progress is not None:
+ glColor4ub(60,60,60,255)
+ opengl.glDrawQuad(pos[0]-bs/2, pos[1]+bs/2, bs, bs / 4)
+ glColor4ub(255,255,255,255)
+ opengl.glDrawQuad(pos[0]-bs/2+2, pos[1]+bs/2+2, (bs - 5) * progress + 1, bs / 4 - 4)
+ elif len(self._altTooltip) > 0:
+ glPushMatrix()
+ glTranslatef(pos[0], pos[1], 0)
+ glTranslatef(0, 0.6*bs, 0)
+ glTranslatef(0, 6, 0)
+ #glTranslatef(0.6*bs*scale, 0, 0)
+
+ for line in self._altTooltip.split('\n'):
+ glPushMatrix()
+ glColor4ub(60,60,60,255)
+ glTranslatef(-1, -1, 0)
+ opengl.glDrawStringCenter(line)
+ glTranslatef(0, 2, 0)
+ opengl.glDrawStringCenter(line)
+ glTranslatef(2, 0, 0)
+ opengl.glDrawStringCenter(line)
+ glTranslatef(0, -2, 0)
+ opengl.glDrawStringCenter(line)
+ glPopMatrix()
+
+ glColor4ub(255,255,255,255)
+ opengl.glDrawStringCenter(line)
+ glTranslatef(0, 18, 0)
+ glPopMatrix()
def _checkHit(self, x, y):
- if self._hidden:
+ if self._hidden or self._disabled:
return False
bs = self.getMinSize()[0]
pos = self._getPixelPos()
self._focus = False
return False
- def OnMouseDown(self, x, y):
+ def OnMouseDown(self, x, y, button):
if self._checkHit(x, y):
- self._callback()
+ self._callback(button)
return True
return False
def setSelected(self, value):
self._selected = value
- def _onRadioSelect(self):
+ def _onRadioSelect(self, button):
+ self._base._focus = None
for ctrl in self._group:
if ctrl != self:
ctrl.setSelected(False)
self.setSelected(False)
else:
self.setSelected(True)
- self._radioCallback()
+ self._radioCallback(button)
+
+class glComboButton(glButton):
+ def __init__(self, parent, tooltip, imageIDs, tooltips, pos, callback):
+ super(glComboButton, self).__init__(parent, imageIDs[0], tooltip, pos, self._onComboOpenSelect)
+ self._imageIDs = imageIDs
+ self._tooltips = tooltips
+ self._comboCallback = callback
+ self._selection = 0
+
+ def _onComboOpenSelect(self, button):
+ if self.hasFocus():
+ self._base._focus = None
+ else:
+ self._base._focus = self
+
+ def draw(self):
+ if self._hidden:
+ return
+ self._selected = self.hasFocus()
+ super(glComboButton, self).draw()
+
+ bs = self._base._buttonSize / 2
+ pos = self._getPixelPos()
+
+ if not self._selected:
+ return
+
+ glPushMatrix()
+ glTranslatef(pos[0]+bs*0.5, pos[1] + bs*0.5, 0)
+ glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
+ for n in xrange(0, len(self._imageIDs)):
+ glTranslatef(0, bs, 0)
+ glColor4ub(255,255,255,255)
+ opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, 0)
+ opengl.glDrawTexturedQuad(-0.5*bs,-0.5*bs,bs,bs, self._imageIDs[n])
+ glDisable(GL_TEXTURE_2D)
+
+ glPushMatrix()
+ glTranslatef(-0.55*bs, 0.1*bs, 0)
+
+ glPushMatrix()
+ glColor4ub(60,60,60,255)
+ glTranslatef(-1, -1, 0)
+ opengl.glDrawStringRight(self._tooltips[n])
+ glTranslatef(0, 2, 0)
+ opengl.glDrawStringRight(self._tooltips[n])
+ glTranslatef(2, 0, 0)
+ opengl.glDrawStringRight(self._tooltips[n])
+ glTranslatef(0, -2, 0)
+ opengl.glDrawStringRight(self._tooltips[n])
+ glPopMatrix()
+
+ glColor4ub(255,255,255,255)
+ opengl.glDrawStringRight(self._tooltips[n])
+ glPopMatrix()
+ glPopMatrix()
+
+ def getValue(self):
+ return self._selection
+
+ def setValue(self, value):
+ self._selection = value
+ self._imageID = self._imageIDs[self._selection]
+ self._comboCallback()
+
+ def OnMouseDown(self, x, y, button):
+ if self._hidden or self._disabled:
+ return False
+ if self.hasFocus():
+ bs = self._base._buttonSize / 2
+ pos = self._getPixelPos()
+ if 0 <= x - pos[0] <= bs and 0 <= y - pos[1] - bs <= bs * len(self._imageIDs):
+ self._selection = int((y - pos[1] - bs) / bs)
+ self._imageID = self._imageIDs[self._selection]
+ self._base._focus = None
+ self._comboCallback()
+ return True
+ return super(glComboButton, self).OnMouseDown(x, y, button)
class glFrame(glGuiContainer):
def __init__(self, parent, pos):
def setHidden(self, value):
self._hidden = value
+ for child in self._glGuiControlList:
+ if self._base._focus == child:
+ self._base._focus = None
def getSelected(self):
return self._selected
bs = self._parent._buttonSize
pos = self._getPixelPos()
- glPushMatrix()
- glTranslatef(pos[0], pos[1], 0)
- glBindTexture(GL_TEXTURE_2D, self._parent._glButtonsTexture)
- glEnable(GL_TEXTURE_2D)
-
size = self._layout.getLayoutSize()
- glColor4ub(255,255,255,128)
- glBegin(GL_QUADS)
- glTexCoord2f(1, 0)
- glVertex2f( size[0], 0)
- glTexCoord2f(0, 0)
- glVertex2f( 0, 0)
- glTexCoord2f(0, 1)
- glVertex2f( 0, size[1])
- glTexCoord2f(1, 1)
- glVertex2f( size[0], size[1])
- glEnd()
- glDisable(GL_TEXTURE_2D)
- glPopMatrix()
+ glColor4ub(255,255,255,255)
+ opengl.glDrawStretchedQuad(pos[0], pos[1], size[0], size[1], bs*0.75, 0)
#Draw the controls on the frame
super(glFrame, self).draw()
self._focus = False
return False
- def OnMouseDown(self, x, y):
+ def OnMouseDown(self, x, y, button):
if self._checkHit(x, y):
- super(glFrame, self).OnMouseDown(x, y)
+ super(glFrame, self).OnMouseDown(x, y, button)
return True
return False
+class glNotification(glFrame):
+ def __init__(self, parent, pos):
+ self._anim = None
+ super(glNotification, self).__init__(parent, pos)
+ glGuiLayoutGrid(self)._alignBottom = False
+ self._label = glLabel(self, "Notification", (0, 0))
+ self._buttonExtra = glButton(self, 31, "???", (1, 0), self.onExtraButton, 25)
+ self._button = glButton(self, 30, "", (2, 0), self.onClose, 25)
+ self._padding = glLabel(self, "", (0, 1))
+ self.setHidden(True)
+
+ def setSize(self, x, y, w, h):
+ w, h = self._layout.getLayoutSize()
+ baseSize = self._base.GetSizeTuple()
+ if self._anim is not None:
+ super(glNotification, self).setSize(baseSize[0] / 2 - w / 2, baseSize[1] - self._anim.getPosition() - self._base._buttonSize * 0.2, 1, 1)
+ else:
+ super(glNotification, self).setSize(baseSize[0] / 2 - w / 2, baseSize[1] - self._base._buttonSize * 0.2, 1, 1)
+
+ def draw(self):
+ self.setSize(0,0,0,0)
+ self.updateLayout()
+ super(glNotification, self).draw()
+
+ def message(self, text, extraButtonCallback = None, extraButtonIcon = None, extraButtonTooltip = None):
+ self._anim = animation(self._base, -20, 25, 1)
+ self.setHidden(False)
+ self._label.setLabel(text)
+ self._buttonExtra.setHidden(extraButtonCallback is None)
+ self._buttonExtra._imageID = extraButtonIcon
+ self._buttonExtra._tooltip = extraButtonTooltip
+ self._extraButtonCallback = extraButtonCallback
+ self._base._queueRefresh()
+ self.updateLayout()
+
+ def onExtraButton(self, button):
+ self.onClose(button)
+ self._extraButtonCallback()
+
+ def onClose(self, button):
+ if self._anim is not None:
+ self._anim = animation(self._base, self._anim.getPosition(), -20, 1)
+ else:
+ self._anim = animation(self._base, 25, -20, 1)
+
class glLabel(glGuiControl):
def __init__(self, parent, label, pos):
self._label = label
super(glLabel, self).__init__(parent, pos)
+ def setLabel(self, label):
+ self._label = label
+
def getMinSize(self):
w, h = opengl.glGetStringSize(self._label)
return w + 10, h + 4
glPushMatrix()
glTranslatef(x, y, 0)
- glColor4ub(255,255,255,128)
- glBegin(GL_QUADS)
- glTexCoord2f(1, 0)
- glVertex2f( w, 0)
- glTexCoord2f(0, 0)
- glVertex2f( 0, 0)
- glTexCoord2f(0, 1)
- glVertex2f( 0, h)
- glTexCoord2f(1, 1)
- glVertex2f( w, h)
- glEnd()
+# glColor4ub(255,255,255,128)
+# glBegin(GL_QUADS)
+# glTexCoord2f(1, 0)
+# glVertex2f( w, 0)
+# glTexCoord2f(0, 0)
+# glVertex2f( 0, 0)
+# glTexCoord2f(0, 1)
+# glVertex2f( 0, h)
+# glTexCoord2f(1, 1)
+# glVertex2f( w, h)
+# glEnd()
glTranslate(5, h - 5, 0)
- glColor4ub(0,0,0,255)
+ glColor4ub(255,255,255,255)
opengl.glDrawStringLeft(self._label)
glPopMatrix()
def OnMouseMotion(self, x, y):
return False
- def OnMouseDown(self, x, y):
+ def OnMouseDown(self, x, y, button):
return False
class glNumberCtrl(glGuiControl):
glPushMatrix()
glTranslatef(x, y, 0)
- if self._base._focus == self:
+ if self.hasFocus():
glColor4ub(255,255,255,255)
else:
glColor4ub(255,255,255,192)
glTexCoord2f(0, 0)
glVertex2f( 0, 0)
glTexCoord2f(0, 1)
- glVertex2f( 0, h)
+ glVertex2f( 0, h-1)
glTexCoord2f(1, 1)
- glVertex2f( w, h)
+ glVertex2f( w, h-1)
glEnd()
glTranslate(5, h - 5, 0)
glColor4ub(0,0,0,255)
opengl.glDrawStringLeft(self._value)
- if self._base._focus == self:
+ if self.hasFocus():
glTranslate(opengl.glGetStringSize(self._value[0:self._selectPos])[0] - 2, -1, 0)
opengl.glDrawStringLeft('|')
glPopMatrix()
def OnMouseMotion(self, x, y):
return False
- def OnMouseDown(self, x, y):
+ def OnMouseDown(self, x, y, button):
if self._checkHit(x, y):
self.setFocus()
return True
if c == wx.WXK_DELETE:
self._value = self._value[0:self._selectPos] + self._value[self._selectPos + 1:]
self._callback(self._value)
- if c == wx.WXK_TAB:
+ if c == wx.WXK_TAB or c == wx.WXK_NUMPAD_ENTER or c == wx.WXK_RETURN:
if wx.GetKeyState(wx.WXK_SHIFT):
self.focusPrevious()
else:
glPushMatrix()
glTranslatef(x, y, 0)
+ glColor3ub(255,255,255)
if self._value:
- glColor4ub(0,255,0,255)
+ opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 28)
else:
- glColor4ub(255,0,0,255)
- glBegin(GL_QUADS)
- glTexCoord2f(1, 0)
- glVertex2f( w, 0)
- glTexCoord2f(0, 0)
- glVertex2f( 0, 0)
- glTexCoord2f(0, 1)
- glVertex2f( 0, h)
- glTexCoord2f(1, 1)
- glVertex2f( w, h)
- glEnd()
+ opengl.glDrawTexturedQuad(w/2-h/2,0, h, h, 29)
glPopMatrix()
def OnMouseMotion(self, x, y):
return False
- def OnMouseDown(self, x, y):
+ def OnMouseDown(self, x, y, button):
if self._checkHit(x, y):
self._value = not self._value
return True
return False
+
+class glSlider(glGuiControl):
+ def __init__(self, parent, value, minValue, maxValue, pos, callback):
+ super(glSlider, self).__init__(parent, pos)
+ self._callback = callback
+ self._focus = False
+ self._hidden = False
+ self._value = value
+ self._minValue = minValue
+ self._maxValue = maxValue
+
+ def setValue(self, value):
+ self._value = value
+
+ def getValue(self):
+ if self._value < self._minValue:
+ return self._minValue
+ if self._value > self._maxValue:
+ return self._maxValue
+ return self._value
+
+ def setRange(self, minValue, maxValue):
+ if maxValue < minValue:
+ maxValue = minValue
+ self._minValue = minValue
+ self._maxValue = maxValue
+
+ def getMinValue(self):
+ return self._minValue
+
+ def getMaxValue(self):
+ return self._maxValue
+
+ def setHidden(self, value):
+ self._hidden = value
+
+ def getMinSize(self):
+ return self._base._buttonSize * 0.2, self._base._buttonSize * 4
+
+ def _getPixelPos(self):
+ x0, y0, w, h = self.getSize()
+ minSize = self.getMinSize()
+ return x0 + w / 2 - minSize[0] / 2, y0 + h / 2 - minSize[1] / 2
+
+ def draw(self):
+ if self._hidden:
+ return
+
+ w, h = self.getMinSize()
+ pos = self._getPixelPos()
+
+ glPushMatrix()
+ glTranslatef(pos[0], pos[1], 0)
+ glDisable(GL_TEXTURE_2D)
+ if self.hasFocus():
+ glColor4ub(60,60,60,255)
+ else:
+ glColor4ub(60,60,60,192)
+ glBegin(GL_QUADS)
+ glVertex2f( w/2,-h/2)
+ glVertex2f(-w/2,-h/2)
+ glVertex2f(-w/2, h/2)
+ glVertex2f( w/2, h/2)
+ glEnd()
+ scrollLength = h - w
+ if self._maxValue-self._minValue != 0:
+ valueNormalized = ((self.getValue()-self._minValue)/(self._maxValue-self._minValue))
+ else:
+ valueNormalized = 0
+ glTranslate(0.0,scrollLength/2,0)
+ if True: # self._focus:
+ glColor4ub(0,0,0,255)
+ glPushMatrix()
+ glTranslate(-w/2,opengl.glGetStringSize(str(self._minValue))[1]/2,0)
+ opengl.glDrawStringRight(str(self._minValue))
+ glTranslate(0,-scrollLength,0)
+ opengl.glDrawStringRight(str(self._maxValue))
+ glTranslate(w,scrollLength-scrollLength*valueNormalized,0)
+ opengl.glDrawStringLeft(str(self.getValue()))
+ glPopMatrix()
+ glColor4ub(255,255,255,240)
+ glTranslate(0.0,-scrollLength*valueNormalized,0)
+ glBegin(GL_QUADS)
+ glVertex2f( w/2,-w/2)
+ glVertex2f(-w/2,-w/2)
+ glVertex2f(-w/2, w/2)
+ glVertex2f( w/2, w/2)
+ glEnd()
+ glPopMatrix()
+
+ def _checkHit(self, x, y):
+ if self._hidden:
+ return False
+ pos = self._getPixelPos()
+ w, h = self.getMinSize()
+ return -w/2 <= x - pos[0] <= w/2 and -h/2 <= y - pos[1] <= h/2
+
+ def setFocus(self):
+ self._base._focus = self
+ return True
+
+ def OnMouseMotion(self, x, y):
+ if self.hasFocus():
+ w, h = self.getMinSize()
+ scrollLength = h - w
+ pos = self._getPixelPos()
+ self.setValue(int(self._minValue + (self._maxValue - self._minValue) * -(y - pos[1] - scrollLength/2) / scrollLength))
+ self._callback()
+ return True
+ if self._checkHit(x, y):
+ self._focus = True
+ return True
+ self._focus = False
+ return False
+
+ def OnMouseDown(self, x, y, button):
+ if self._checkHit(x, y):
+ self.setFocus()
+ self.OnMouseMotion(x, y)
+ return True
+ return False
+
+ def OnMouseUp(self, x, y):
+ if self.hasFocus():
+ self._base._focus = None
+ return True
+ return False