from wx import glcanvas
import OpenGL
-OpenGL.ERROR_CHECKING = False
+#OpenGL.ERROR_CHECKING = False
from OpenGL.GL import *
from Cura.util import version
locationInfo = tb[n]
errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
if not self._shownError:
+ traceback.print_exc()
wx.CallAfter(wx.MessageBox, errStr, _("3D window error"), wx.OK | wx.ICON_EXCLAMATION)
self._shownError = True
# glVertex2f(0, 0)
# glEnd()
# glDisable(GL_TEXTURE_2D)
- glPopMatrix()
+ # glPopMatrix()
def _OnEraseBackground(self,event):
#Workaround for windows background redraw flicker.