chiark / gitweb /
Change how the engine is interfaced from the python code. Put the GCode viewer in...
[cura.git] / Cura / gui / util / openglGui.py
index 26ae119ab0a925b011b1e9f2d7fae677cc329081..c9b0eeebe684408fc0d1573e2f3cf0e14a7879dd 100644 (file)
@@ -10,9 +10,10 @@ import time
 
 from wx import glcanvas
 import OpenGL
-OpenGL.ERROR_CHECKING = False
+#OpenGL.ERROR_CHECKING = False
 from OpenGL.GL import *
 
+from Cura.util import version
 from Cura.gui.util import opengl
 
 class animation(object):
@@ -124,7 +125,7 @@ class glGuiContainer(glGuiControl):
 
 class glGuiPanel(glcanvas.GLCanvas):
        def __init__(self, parent):
-               attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 32, glcanvas.WX_GL_STENCIL_SIZE, 8)
+               attribList = (glcanvas.WX_GL_RGBA, glcanvas.WX_GL_DOUBLEBUFFER, glcanvas.WX_GL_DEPTH_SIZE, 24, glcanvas.WX_GL_STENCIL_SIZE, 8, 0)
                glcanvas.GLCanvas.__init__(self, parent, style=wx.WANTS_CHARS, attribList = attribList)
                self._base = self
                self._focus = None
@@ -140,6 +141,7 @@ class glGuiPanel(glcanvas.GLCanvas):
                self._animationList = []
                self.glReleaseList = []
                self._refreshQueued = False
+               self._idleCalled = False
 
                wx.EVT_PAINT(self, self._OnGuiPaint)
                wx.EVT_SIZE(self, self._OnSize)
@@ -159,6 +161,7 @@ class glGuiPanel(glcanvas.GLCanvas):
                wx.EVT_IDLE(self, self._OnIdle)
 
        def _OnIdle(self, e):
+               self._idleCalled = True
                if len(self._animationList) > 0 or self._refreshQueued:
                        self._refreshQueued = False
                        for anim in self._animationList:
@@ -196,6 +199,7 @@ class glGuiPanel(glcanvas.GLCanvas):
                        self.OnMouseMotion(e)
 
        def _OnGuiPaint(self, e):
+               self._idleCalled = False
                h = self.GetSize().GetHeight()
                w = self.GetSize().GetWidth()
                oldButtonSize = self._buttonSize
@@ -220,19 +224,29 @@ class glGuiPanel(glcanvas.GLCanvas):
                        for obj in self.glReleaseList:
                                obj.release()
                        del self.glReleaseList[:]
+                       renderStartTime = time.time()
                        self.OnPaint(e)
                        self._drawGui()
                        glFlush()
+                       if version.isDevVersion():
+                               renderTime = time.time() - renderStartTime
+                               if renderTime == 0:
+                                       renderTime = 0.001
+                               glLoadIdentity()
+                               glTranslate(10, self.GetSize().GetHeight() - 30, -1)
+                               glColor4f(0.2,0.2,0.2,0.5)
+                               opengl.glDrawStringLeft("fps:%d" % (1 / renderTime))
                        self.SwapBuffers()
                except:
-                       errStr = 'An error has occurred during the 3D view drawing.'
+                       errStr = _("An error has occurred during the 3D view drawing.")
                        tb = traceback.extract_tb(sys.exc_info()[2])
                        errStr += "\n%s: '%s'" % (str(sys.exc_info()[0].__name__), str(sys.exc_info()[1]))
                        for n in xrange(len(tb)-1, -1, -1):
                                locationInfo = tb[n]
                                errStr += "\n @ %s:%s:%d" % (os.path.basename(locationInfo[0]), locationInfo[2], locationInfo[1])
                        if not self._shownError:
-                               wx.CallAfter(wx.MessageBox, errStr, '3D window error', wx.OK | wx.ICON_EXCLAMATION)
+                               traceback.print_exc()
+                               wx.CallAfter(wx.MessageBox, errStr, _("3D window error"), wx.OK | wx.ICON_EXCLAMATION)
                                self._shownError = True
 
        def _drawGui(self):
@@ -255,25 +269,26 @@ class glGuiPanel(glcanvas.GLCanvas):
 
                self._container.draw()
 
-               glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
-               glEnable(GL_TEXTURE_2D)
-               glPushMatrix()
-               glColor4f(1,1,1,1)
-               glTranslate(size.GetWidth() - 8,size.GetHeight() - 32,0)
-               s = self._buttonSize * 1.4
-               glScale(s,s,s)
-               glBegin(GL_QUADS)
-               glTexCoord2f(1, 0)
-               glVertex2f(0,-1)
-               glTexCoord2f(0, 0)
-               glVertex2f(-1,-1)
-               glTexCoord2f(0, 1)
-               glVertex2f(-1, 0)
-               glTexCoord2f(1, 1)
-               glVertex2f(0, 0)
-               glEnd()
-               glDisable(GL_TEXTURE_2D)
-               glPopMatrix()
+               # glBindTexture(GL_TEXTURE_2D, self._glRobotTexture)
+               # glEnable(GL_TEXTURE_2D)
+               # glPushMatrix()
+               # glColor4f(1,1,1,1)
+               # glTranslate(size.GetWidth(),size.GetHeight(),0)
+               # s = self._buttonSize * 1
+               # glScale(s,s,s)
+               # glTranslate(-1.2,-0.2,0)
+               # glBegin(GL_QUADS)
+               # glTexCoord2f(1, 0)
+               # glVertex2f(0,-1)
+               # glTexCoord2f(0, 0)
+               # glVertex2f(-1,-1)
+               # glTexCoord2f(0, 1)
+               # glVertex2f(-1, 0)
+               # glTexCoord2f(1, 1)
+               # glVertex2f(0, 0)
+               # glEnd()
+               # glDisable(GL_TEXTURE_2D)
+               # glPopMatrix()
 
        def _OnEraseBackground(self,event):
                #Workaround for windows background redraw flicker.
@@ -301,7 +316,10 @@ class glGuiPanel(glcanvas.GLCanvas):
                wx.CallAfter(self._queueRefresh)
 
        def _queueRefresh(self):
-               self._refreshQueued = True
+               if self._idleCalled:
+                       wx.CallAfter(self.Refresh)
+               else:
+                       self._refreshQueued = True
 
        def add(self, ctrl):
                if self._container is not None:
@@ -323,7 +341,7 @@ class glGuiLayoutButtons(object):
                        else:
                                x = pos[0] * gridSize + bs * 0.2
                        if pos[1] < 0:
-                               y = h + pos[1] * gridSize * 1.2 - bs * 0.2
+                               y = h + pos[1] * gridSize * 1.2 - bs * 0.0
                        else:
                                y = pos[1] * gridSize * 1.2 + bs * 0.2
                        ctrl.setSize(x, y, gridSize, gridSize)
@@ -485,22 +503,26 @@ class glButton(glGuiControl):
                elif len(self._altTooltip) > 0:
                        glPushMatrix()
                        glTranslatef(pos[0], pos[1], 0)
-                       glTranslatef(0.6*bs*scale, 0, 0)
-
-                       glPushMatrix()
-                       glColor4ub(60,60,60,255)
-                       glTranslatef(-1, -1, 0)
-                       opengl.glDrawStringLeft(self._altTooltip)
-                       glTranslatef(0, 2, 0)
-                       opengl.glDrawStringLeft(self._altTooltip)
-                       glTranslatef(2, 0, 0)
-                       opengl.glDrawStringLeft(self._altTooltip)
-                       glTranslatef(0, -2, 0)
-                       opengl.glDrawStringLeft(self._altTooltip)
-                       glPopMatrix()
-
-                       glColor4ub(255,255,255,255)
-                       opengl.glDrawStringLeft(self._altTooltip)
+                       glTranslatef(0, 0.6*bs, 0)
+                       glTranslatef(0, 6, 0)
+                       #glTranslatef(0.6*bs*scale, 0, 0)
+
+                       for line in self._altTooltip.split('\n'):
+                               glPushMatrix()
+                               glColor4ub(60,60,60,255)
+                               glTranslatef(-1, -1, 0)
+                               opengl.glDrawStringCenter(line)
+                               glTranslatef(0, 2, 0)
+                               opengl.glDrawStringCenter(line)
+                               glTranslatef(2, 0, 0)
+                               opengl.glDrawStringCenter(line)
+                               glTranslatef(0, -2, 0)
+                               opengl.glDrawStringCenter(line)
+                               glPopMatrix()
+
+                               glColor4ub(255,255,255,255)
+                               opengl.glDrawStringCenter(line)
+                               glTranslatef(0, 18, 0)
                        glPopMatrix()
 
        def _checkHit(self, x, y):
@@ -688,7 +710,7 @@ class glNotification(glFrame):
                super(glNotification, self).__init__(parent, pos)
                glGuiLayoutGrid(self)._alignBottom = False
                self._label = glLabel(self, "Notification", (0, 0))
-               self._buttonEject = glButton(self, 31, "Eject", (1, 0), self.onEject, 25)
+               self._buttonExtra = glButton(self, 31, "???", (1, 0), self.onExtraButton, 25)
                self._button = glButton(self, 30, "", (2, 0), self.onClose, 25)
                self._padding = glLabel(self, "", (0, 1))
                self.setHidden(True)
@@ -706,18 +728,20 @@ class glNotification(glFrame):
                self.updateLayout()
                super(glNotification, self).draw()
 
-       def message(self, text, ejectCallback = None):
+       def message(self, text, extraButtonCallback = None, extraButtonIcon = None, extraButtonTooltip = None):
                self._anim = animation(self._base, -20, 25, 1)
                self.setHidden(False)
                self._label.setLabel(text)
-               self._buttonEject.setHidden(ejectCallback is None)
-               self._ejectCallback = ejectCallback
+               self._buttonExtra.setHidden(extraButtonCallback is None)
+               self._buttonExtra._imageID = extraButtonIcon
+               self._buttonExtra._tooltip = extraButtonTooltip
+               self._extraButtonCallback = extraButtonCallback
                self._base._queueRefresh()
                self.updateLayout()
 
-       def onEject(self, button):
+       def onExtraButton(self, button):
                self.onClose(button)
-               self._ejectCallback()
+               self._extraButtonCallback()
 
        def onClose(self, button):
                if self._anim is not None:
@@ -950,10 +974,12 @@ class glSlider(glGuiControl):
 
        def setValue(self, value):
                self._value = value
-               self._value = max(self._minValue, self._value)
-               self._value = min(self._maxValue, self._value)
 
        def getValue(self):
+               if self._value < self._minValue:
+                       return self._minValue
+               if self._value > self._maxValue:
+                       return self._maxValue
                return self._value
 
        def setRange(self, minValue, maxValue):
@@ -961,8 +987,6 @@ class glSlider(glGuiControl):
                        maxValue = minValue
                self._minValue = minValue
                self._maxValue = maxValue
-               self._value = max(minValue, self._value)
-               self._value = min(maxValue, self._value)
 
        def getMinValue(self):
                return self._minValue
@@ -1002,21 +1026,23 @@ class glSlider(glGuiControl):
                glVertex2f( w/2, h/2)
                glEnd()
                scrollLength = h - w
+               if self._maxValue-self._minValue != 0:
+                       valueNormalized = ((self.getValue()-self._minValue)/(self._maxValue-self._minValue))
+               else:
+                       valueNormalized = 0
                glTranslate(0.0,scrollLength/2,0)
-               if self._focus:
+               if True:  # self._focus:
                        glColor4ub(0,0,0,255)
                        glPushMatrix()
                        glTranslate(-w/2,opengl.glGetStringSize(str(self._minValue))[1]/2,0)
                        opengl.glDrawStringRight(str(self._minValue))
                        glTranslate(0,-scrollLength,0)
                        opengl.glDrawStringRight(str(self._maxValue))
-                       if self._maxValue-self._minValue > 0:
-                               glTranslate(w,scrollLength-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
-                       opengl.glDrawStringLeft(str(self._value))
+                       glTranslate(w,scrollLength-scrollLength*valueNormalized,0)
+                       opengl.glDrawStringLeft(str(self.getValue()))
                        glPopMatrix()
                glColor4ub(255,255,255,240)
-               if self._maxValue - self._minValue != 0:
-                       glTranslate(0.0,-scrollLength*((self._value-self._minValue)/(self._maxValue-self._minValue)),0)
+               glTranslate(0.0,-scrollLength*valueNormalized,0)
                glBegin(GL_QUADS)
                glVertex2f( w/2,-w/2)
                glVertex2f(-w/2,-w/2)