import traceback
import threading
import math
-import glob
+import platform
import OpenGL
OpenGL.ERROR_CHECKING = False
self.scaleZmmctrl.setValue(round(size[2], 2))
def OnKeyChar(self, keyCode):
- if keyCode == wx.WXK_DELETE or keyCode == wx.WXK_NUMPAD_DELETE:
+ if keyCode == wx.WXK_DELETE or keyCode == wx.WXK_NUMPAD_DELETE or (keyCode == wx.WXK_BACK and platform.system() == "Darwin"):
if self._selectedObj is not None:
self._deleteObject(self._selectedObj)
self.QueueRefresh()