from OpenGL.GL import *
from Cura.gui import printWindow
+from Cura.gui import printWindow2
from Cura.util import profile
from Cura.util import meshLoader
from Cura.util import objectScene
from Cura.util import machineCom
from Cura.util import removableStorage
from Cura.util import gcodeInterpreter
+from Cura.util.printerConnection import printerConnectionManager
from Cura.gui.util import previewTools
from Cura.gui.util import opengl
from Cura.gui.util import openglGui
self._animView = None
self._animZoom = None
self._platformMesh = {}
+ self._platformTexture = None
self._isSimpleMode = True
self._usbPrintMonitor = printWindow.printProcessMonitor(lambda : self._queueRefresh())
+ self._printerConnectionManager = printerConnectionManager.PrinterConnectionManager()
self._viewport = None
self._modelMatrix = None
def OnPrintButton(self, button):
if button == 1:
+ connectionEntry = self._printerConnectionManager.getAvailableConnection()
if machineCom.machineIsConnected():
self.showPrintWindow()
- elif len(removableStorage.getPossibleSDcardDrives()) > 0:
+ elif len(removableStorage.getPossibleSDcardDrives()) > 0 and (connectionEntry is None or connectionEntry.priority < 0):
drives = removableStorage.getPossibleSDcardDrives()
if len(drives) > 1:
dlg = wx.SingleChoiceDialog(self, "Select SD drive", "Multiple removable drives have been found,\nplease select your SD card drive", map(lambda n: n[0], drives))
drive = drives[0]
filename = self._scene._objectList[0].getName() + '.gcode'
threading.Thread(target=self._copyFile,args=(self._gcodeFilename, drive[1] + filename, drive[1])).start()
+ elif connectionEntry is not None:
+ connection = connectionEntry.connection
+ if connectionEntry.window is None or not connectionEntry.window:
+ connectionEntry.window = printWindow2.printWindow(connection)
+ connectionEntry.window.Show()
+ connectionEntry.window.Raise()
+ if not connection.loadFile(self._gcodeFilename):
+ if connection.isPrinting():
+ self.notification.message("Cannot start print, because other print still running.")
+ else:
+ self.notification.message("Failed to start print...")
else:
self.showSaveGCode()
if button == 3:
self._scene.pushFree()
#self.sceneUpdated()
if machine == "ultimaker2":
- self._selectedObj.setPosition(numpy.array([0.0,-22.5]))
-
+ #This is bad and Jaime should feel bad!
+ self._selectedObj.setPosition(numpy.array([0.0,-10.0]))
self._selectedObj.scaleUpTo(self._machineSize - numpy.array(profile.calculateObjectSizeOffsets() + [0.0], numpy.float32) * 2 - numpy.array([1,1,1], numpy.float32))
- self._selectedObj.setPosition(numpy.array([0.0,-15]))
+ self._selectedObj.setPosition(numpy.array([0.0,0.0]))
self._scene.pushFree()
else:
self._selectedObj.setPosition(numpy.array([0.0, 0.0]))
def sceneUpdated(self):
self._sceneUpdateTimer.Start(500, True)
self._slicer.abortSlicer()
- self._scene.setSizeOffsets(numpy.array(profile.calculateObjectSizeOffsets(), numpy.float32))
+ self._scene.updateSizeOffsets()
self.QueueRefresh()
def _onRunSlicer(self, e):
else:
obj._loadAnim = None
self._scene.add(obj)
- self._scene.centerAll()
+ if not self._scene.checkPlatform(obj):
+ self._scene.centerAll()
self._selectObject(obj)
if obj.getScale()[0] < 1.0:
self.notification.message("Warning: Object scaled down.")
def _selectObject(self, obj, zoom = True):
if obj != self._selectedObj:
self._selectedObj = obj
- self.updateProfileToControls()
+ self.updateModelSettingsToControls()
self.updateToolButtons()
if zoom and obj is not None:
newViewPos = numpy.array([obj.getPosition()[0], obj.getPosition()[1], obj.getSize()[2] / 2])
if self._isSimpleMode != oldSimpleMode:
self._scene.arrangeAll()
self.sceneUpdated()
+ self._scene.updateSizeOffsets(True)
self._machineSize = numpy.array([profile.getMachineSettingFloat('machine_width'), profile.getMachineSettingFloat('machine_depth'), profile.getMachineSettingFloat('machine_height')])
self._objColors[0] = profile.getPreferenceColour('model_colour')
self._objColors[1] = profile.getPreferenceColour('model_colour2')
self._objColors[2] = profile.getPreferenceColour('model_colour3')
self._objColors[3] = profile.getPreferenceColour('model_colour4')
- self._scene.setMachineSize(self._machineSize)
- self._scene.setSizeOffsets(numpy.array(profile.calculateObjectSizeOffsets(), numpy.float32))
- self._scene.setHeadSize(profile.getMachineSettingFloat('extruder_head_size_min_x'), profile.getMachineSettingFloat('extruder_head_size_max_x'), profile.getMachineSettingFloat('extruder_head_size_min_y'), profile.getMachineSettingFloat('extruder_head_size_max_y'), profile.getMachineSettingFloat('extruder_head_size_height'))
+ self._scene.updateMachineDimensions()
+ self.updateModelSettingsToControls()
+ def updateModelSettingsToControls(self):
if self._selectedObj is not None:
scale = self._selectedObj.getScale()
size = self._selectedObj.getSize()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)
def OnPaint(self,e):
+ connectionEntry = self._printerConnectionManager.getAvailableConnection()
if machineCom.machineIsConnected():
self.printButton._imageID = 6
self.printButton._tooltip = _("Print")
- elif len(removableStorage.getPossibleSDcardDrives()) > 0:
+ elif len(removableStorage.getPossibleSDcardDrives()) > 0 and (connectionEntry is None or connectionEntry.priority < 0):
self.printButton._imageID = 2
self.printButton._tooltip = _("Toolpath to SD")
+ elif connectionEntry is not None:
+ self.printButton._imageID = connectionEntry.icon
+ self.printButton._tooltip = _("Print with %s") % (connectionEntry.name)
else:
self.printButton._imageID = 3
self.printButton._tooltip = _("Save toolpath")
glPopMatrix()
else:
#Draw the object box-shadow, so you can see where it will collide with other objects.
- if self._selectedObj is not None and len(self._scene.objects()) > 1:
- size = self._selectedObj.getSize()[0:2] / 2 + self._scene.getObjectExtend()
- glPushMatrix()
- glTranslatef(self._selectedObj.getPosition()[0], self._selectedObj.getPosition()[1], 0)
+ if self._selectedObj is not None:
glEnable(GL_BLEND)
glEnable(GL_CULL_FACE)
- glColor4f(0,0,0,0.12)
- glBegin(GL_QUADS)
- glVertex3f(-size[0], size[1], 0.1)
- glVertex3f(-size[0], -size[1], 0.1)
- glVertex3f( size[0], -size[1], 0.1)
- glVertex3f( size[0], size[1], 0.1)
+ glColor4f(0,0,0,0.16)
+ glDepthMask(False)
+ for obj in self._scene.objects():
+ glPushMatrix()
+ glTranslatef(obj.getPosition()[0], obj.getPosition()[1], 0)
+ glBegin(GL_TRIANGLE_FAN)
+ for p in obj._boundaryHull[::-1]:
+ glVertex3f(p[0], p[1], 0)
+ glEnd()
+ glPopMatrix()
+ glPushMatrix()
+ glColor4f(0,0,0,0.06)
+ glTranslatef(self._selectedObj.getPosition()[0], self._selectedObj.getPosition()[1], 0)
+ glBegin(GL_TRIANGLE_FAN)
+ for p in self._selectedObj._printAreaHull[::-1]:
+ glVertex3f(p[0], p[1], 0)
+ glEnd()
+ glBegin(GL_TRIANGLE_FAN)
+ for p in self._selectedObj._headAreaMinHull[::-1]:
+ glVertex3f(p[0], p[1], 0)
glEnd()
+ glDepthMask(True)
glDisable(GL_CULL_FACE)
glPopMatrix()
size = [profile.getMachineSettingFloat('machine_width'), profile.getMachineSettingFloat('machine_depth'), profile.getMachineSettingFloat('machine_height')]
machine = profile.getMachineSetting('machine_type')
- if profile.getMachineSetting('machine_type').startswith('ultimaker'):
+ if machine.startswith('ultimaker'):
if machine not in self._platformMesh:
meshes = meshLoader.loadMeshes(resources.getPathForMesh(machine + '_platform.stl'))
if len(meshes) > 0:
glVertex3f(-size[0] / 2, -size[1] / 2+10, 0)
glEnd()
- #Cornerpoints for big blue square
- v0 = [ size[0] / 2, size[1] / 2, size[2]]
- v1 = [ size[0] / 2,-size[1] / 2, size[2]]
- v2 = [-size[0] / 2, size[1] / 2, size[2]]
- v3 = [-size[0] / 2,-size[1] / 2, size[2]]
- v4 = [ size[0] / 2, size[1] / 2, 0]
- v5 = [ size[0] / 2,-size[1] / 2, 0]
- v6 = [-size[0] / 2, size[1] / 2, 0]
- v7 = [-size[0] / 2,-size[1] / 2, 0]
-
- vList = [v0,v1,v3,v2, v1,v0,v4,v5, v2,v3,v7,v6, v0,v2,v6,v4, v3,v1,v5,v7]
- glEnableClientState(GL_VERTEX_ARRAY)
- glVertexPointer(3, GL_FLOAT, 3*4, vList)
-
- glColor4ub(5, 171, 231, 64)
- glDrawArrays(GL_QUADS, 0, 4)
- glColor4ub(5, 171, 231, 96)
- glDrawArrays(GL_QUADS, 4, 8)
+ glDepthMask(False)
+
+ polys = profile.getMachineSizePolygons()
+ height = profile.getMachineSettingFloat('machine_height')
+ glBegin(GL_QUADS)
+ for n in xrange(0, len(polys[0])):
+ if n % 2 == 0:
+ glColor4ub(5, 171, 231, 96)
+ else:
+ glColor4ub(5, 171, 231, 64)
+ glVertex3f(polys[0][n][0], polys[0][n][1], height)
+ glVertex3f(polys[0][n][0], polys[0][n][1], 0)
+ glVertex3f(polys[0][n-1][0], polys[0][n-1][1], 0)
+ glVertex3f(polys[0][n-1][0], polys[0][n-1][1], height)
+ glEnd()
glColor4ub(5, 171, 231, 128)
- glDrawArrays(GL_QUADS, 12, 8)
- glDisableClientState(GL_VERTEX_ARRAY)
+ glBegin(GL_TRIANGLE_FAN)
+ for p in polys[0][::-1]:
+ glVertex3f(p[0], p[1], height)
+ glEnd()
#Draw checkerboard
- sx = self._machineSize[0]
- sy = self._machineSize[1]
- for x in xrange(-int(sx/20)-1, int(sx / 20) + 1):
- for y in xrange(-int(sx/20)-1, int(sy / 20) + 1):
- x1 = x * 10
- x2 = x1 + 10
- y1 = y * 10
- y2 = y1 + 10
- x1 = max(min(x1, sx/2), -sx/2)
- y1 = max(min(y1, sy/2), -sy/2)
- x2 = max(min(x2, sx/2), -sx/2)
- y2 = max(min(y2, sy/2), -sy/2)
- #Black or "white" checker
- if (x & 1) == (y & 1):
- glColor4ub(5, 171, 231, 127)
- else:
- glColor4ub(5 * 8 / 10, 171 * 8 / 10, 231 * 8 / 10, 128)
- glBegin(GL_QUADS)
- glVertex3f(x1, y1, -0.02) #Draw bit below z0 to prevent zfighting.
- glVertex3f(x2, y1, -0.02)
- glVertex3f(x2, y2, -0.02)
- glVertex3f(x1, y2, -0.02)
- glEnd()
-
- if machine == 'ultimaker2':
-
- glColor4ub(127, 127, 127, 200)
- #if UM2, draw bat-area zone for head. THe head can't stop there, because its bat-area.
- #UpperRight
- clipWidth = 50
- clipHeight = 10
- posX = sx / 2 - clipWidth
- posY = sy / 2 - clipHeight
- glBegin(GL_QUADS)
- glVertex3f(posX, posY, 0.1)
- glVertex3f(posX+clipWidth, posY, 0.1)
- glVertex3f(posX+clipWidth, posY+clipHeight, 0.1)
- glVertex3f(posX, posY+clipHeight, 0.1)
- glEnd()
- #UpperLeft
- clipWidth = 55
- clipHeight = 10
- posX = -sx / 2
- posY = sy / 2 - clipHeight
- glBegin(GL_QUADS)
- glVertex3f(posX, posY, 0.1)
- glVertex3f(posX+clipWidth, posY, 0.1)
- glVertex3f(posX+clipWidth, posY+clipHeight, 0.1)
- glVertex3f(posX, posY+clipHeight, 0.1)
+ if self._platformTexture is None:
+ self._platformTexture = opengl.loadGLTexture('checkerboard.png')
+ glBindTexture(GL_TEXTURE_2D, self._platformTexture)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
+ glColor4f(1,1,1,0.5)
+ glBindTexture(GL_TEXTURE_2D, self._platformTexture)
+ glEnable(GL_TEXTURE_2D)
+ glBegin(GL_TRIANGLE_FAN)
+ for p in polys[0]:
+ glTexCoord2f(p[0]/20, p[1]/20)
+ glVertex3f(p[0], p[1], 0)
+ glEnd()
+ glDisable(GL_TEXTURE_2D)
+ glColor4ub(127, 127, 127, 200)
+ for poly in polys[1:]:
+ glBegin(GL_TRIANGLE_FAN)
+ for p in poly:
+ glTexCoord2f(p[0]/20, p[1]/20)
+ glVertex3f(p[0], p[1], 0)
glEnd()
- #LowerRight
- clipWidth = 50
- clipHeight = 10
- posX = sx / 2 - clipWidth
- posY = -sy / 2
- glBegin(GL_QUADS)
- glVertex3f(posX, posY, 0.1)
- glVertex3f(posX+clipWidth, posY, 0.1)
- glVertex3f(posX+clipWidth, posY+clipHeight, 0.1)
- glVertex3f(posX, posY+clipHeight, 0.1)
- glEnd()
- #LowerLeft
- clipWidth = 55
- clipHeight = 10
- posX = -sx / 2
- posY = -sy / 2
- glBegin(GL_QUADS)
- glVertex3f(posX, posY, 0.1)
- glVertex3f(posX+clipWidth, posY, 0.1)
- glVertex3f(posX+clipWidth, posY+clipHeight, 0.1)
- glVertex3f(posX, posY+clipHeight, 0.1)
- glEnd()
-
-
+ glDepthMask(True)
glDisable(GL_BLEND)
glDisable(GL_CULL_FACE)