chiark / gitweb /
Merge pull request #575 from ad1217/SteamEngine
[cura.git] / Cura / gui / sceneView.py
index a8d17559b5d2224baff67d2fed6746cf0d43520d..6b235257b9b9a812de7cf27591c25c5ee9550b34 100644 (file)
@@ -8,6 +8,7 @@ import os
 import traceback
 import threading
 import math
+import glob
 
 import OpenGL
 OpenGL.ERROR_CHECKING = False
@@ -137,29 +138,60 @@ class SceneView(openglGui.glGuiPanel):
 
        def loadSceneFiles(self, filenames):
                self.youMagineButton.setDisabled(False)
-               if self.viewSelection.getValue() == 4:
-                       self.viewSelection.setValue(0)
-                       self.OnViewChange()
+               #if self.viewSelection.getValue() == 4:
+               #       self.viewSelection.setValue(0)
+               #       self.OnViewChange()
                self.loadScene(filenames)
 
        def loadFiles(self, filenames):
+               mainWindow = self.GetParent().GetParent().GetParent()
+               # only one GCODE file can be active
+               # so if single gcode file, process this
+               # otherwise ignore all gcode files
                gcodeFilename = None
-               profileFilename = None
-               for filename in filenames:
-                       ext = filename[filename.rfind('.')+1:].lower()
-                       if ext == 'g' or ext == 'gcode':
+               if len(filenames) == 1:
+                       filename = filenames[0]
+                       ext = filename[filename.rfind('.'):].lower()
+                       if ext == '.g' or ext == '.gcode':
                                gcodeFilename = filename
-                       if ext == 'ini':
-                               profileFilename = filename
+                               mainWindow.addToModelMRU(filename)
                if gcodeFilename is not None:
                        self.loadGCodeFile(gcodeFilename)
-               elif profileFilename is not None:
-                       profile.loadProfile(profileFilename)
-                       self.GetParent().GetParent().GetParent().updateProfileToAllControls()
                else:
-                       for filename in filenames:
-                               self.GetParent().GetParent().GetParent().addToModelMRU(filename)
-                       self.loadSceneFiles(filenames)
+                       # process directories and special file types
+                       # and keep scene files for later processing
+                       scene_filenames = []
+                       ignored_types = dict()
+                       # use file list as queue
+                       # pop first entry for processing and append new files at end
+                       while filenames:
+                               filename = filenames.pop(0)
+                               if os.path.isdir(filename):
+                                       # directory: queue all included files and directories
+                                       filenames.extend(os.path.join(filename, f) for f in os.listdir(filename))
+                               else:
+                                       ext = filename[filename.rfind('.'):].lower()
+                                       if ext == '.ini':
+                                               profile.loadProfile(filename)
+                                               mainWindow.addToProfileMRU(filename)
+                                       elif ext in meshLoader.loadSupportedExtensions():
+                                               scene_filenames.append(filename)
+                                               mainWindow.addToModelMRU(filename)
+                                       else:
+                                               ignored_types[ext] = 1
+                       if ignored_types:
+                               ignored_types = ignored_types.keys()
+                               ignored_types.sort()
+                               self.notification.message("ignored: " + " ".join("*" + type for type in ignored_types))
+                       mainWindow.updateProfileToAllControls()
+                       # now process all the scene files
+                       if scene_filenames:
+                               self.loadSceneFiles(scene_filenames)
+                               self._selectObject(None)
+                               self.sceneUpdated()
+                               newZoom = numpy.max(self._machineSize)
+                               self._animView = openglGui.animation(self, self._viewTarget.copy(), numpy.array([0,0,0], numpy.float32), 0.5)
+                               self._animZoom = openglGui.animation(self, self._zoom, newZoom, 0.5)
 
        def showLoadModel(self, button = 1):
                if button == 1: