import traceback
import threading
import math
-import glob
+import platform
import OpenGL
OpenGL.ERROR_CHECKING = False
from Cura.gui.util import opengl
from Cura.gui.util import openglGui
from Cura.gui.tools import youmagineGui
+from Cura.gui.tools import imageToMesh
class SceneView(openglGui.glGuiPanel):
def __init__(self, parent):
gcodeFilename = None
if len(filenames) == 1:
filename = filenames[0]
- ext = filename[filename.rfind('.'):].lower()
+ ext = os.path.splitext(filename)[1].lower()
if ext == '.g' or ext == '.gcode':
gcodeFilename = filename
mainWindow.addToModelMRU(filename)
# directory: queue all included files and directories
filenames.extend(os.path.join(filename, f) for f in os.listdir(filename))
else:
- ext = filename[filename.rfind('.'):].lower()
+ ext = os.path.splitext(filename)[1].lower()
if ext == '.ini':
profile.loadProfile(filename)
mainWindow.addToProfileMRU(filename)
- elif ext in meshLoader.loadSupportedExtensions():
+ elif ext in meshLoader.loadSupportedExtensions() or ext in imageToMesh.supportedExtensions():
scene_filenames.append(filename)
mainWindow.addToModelMRU(filename)
else:
def showLoadModel(self, button = 1):
if button == 1:
dlg=wx.FileDialog(self, _("Open 3D model"), os.path.split(profile.getPreference('lastFile'))[0], style=wx.FD_OPEN|wx.FD_FILE_MUST_EXIST|wx.FD_MULTIPLE)
- dlg.SetWildcard(meshLoader.loadWildcardFilter() + "|GCode file (*.gcode)|*.g;*.gcode;*.G;*.GCODE")
+ dlg.SetWildcard(meshLoader.loadWildcardFilter() + imageToMesh.wildcardList() + "|GCode file (*.gcode)|*.g;*.gcode;*.G;*.GCODE")
if dlg.ShowModal() != wx.ID_OK:
dlg.Destroy()
return
self._slicer.submitSliceInfoOnline()
def showSaveGCode(self):
+ if len(self._scene._objectList) < 1:
+ return
dlg=wx.FileDialog(self, _("Save toolpath"), os.path.dirname(profile.getPreference('lastFile')), style=wx.FD_SAVE)
- dlg.SetFilename(self._scene._objectList[0].getName()+'.gcode')
+ filename = self._scene._objectList[0].getName() + '.gcode'
+ dlg.SetFilename(filename)
dlg.SetWildcard('Toolpath (*.gcode)|*.gcode;*.g')
if dlg.ShowModal() != wx.ID_OK:
dlg.Destroy()
if self._focusObj is None:
return
obj = self._focusObj
- dlg = wx.NumberEntryDialog(self, "How many copies do you want?", "Copies", "Multiply", 1, 1, 100)
+ dlg = wx.NumberEntryDialog(self, _("How many copies do you want?"), _("Number of copies"), _("Multiply"), 1, 1, 100)
if dlg.ShowModal() != wx.ID_OK:
dlg.Destroy()
return
return
self._focusObj.setPosition(numpy.array([0.0, 0.0]))
self._scene.pushFree()
+ newViewPos = numpy.array([self._focusObj.getPosition()[0], self._focusObj.getPosition()[1], self._focusObj.getSize()[2] / 2])
+ self._animView = openglGui.animation(self, self._viewTarget.copy(), newViewPos, 0.5)
+ self.sceneUpdated()
def _splitCallback(self, progress):
print progress
self._gcodeVBOs = []
if ready:
self.printButton.setProgressBar(None)
- cost = self._slicer.getFilamentCost()
- if cost is not None:
- self.printButton.setBottomText('%s\n%s\n%s' % (self._slicer.getPrintTime(), self._slicer.getFilamentAmount(), cost))
- else:
- self.printButton.setBottomText('%s\n%s' % (self._slicer.getPrintTime(), self._slicer.getFilamentAmount()))
+ text = '%s' % (self._slicer.getPrintTime())
+ for e in xrange(0, int(profile.getMachineSetting('extruder_amount'))):
+ amount = self._slicer.getFilamentAmount(e)
+ if amount is None:
+ continue
+ text += '\n%s' % (amount)
+ cost = self._slicer.getFilamentCost(e)
+ if cost is not None:
+ text += '\n%s' % (cost)
+ self.printButton.setBottomText(text)
self._gcode = gcodeInterpreter.gcode()
self._gcodeFilename = self._slicer.getGCodeFilename()
else:
self._gcode.load(self._gcodeFilename)
def _gcodeLoadCallback(self, progress):
- if self._gcode is None:
+ if not self or self._gcode is None:
return True
if len(self._gcode.layerList) % 15 == 0:
time.sleep(0.1)
def loadScene(self, fileList):
for filename in fileList:
try:
- objList = meshLoader.loadMeshes(filename)
+ ext = os.path.splitext(filename)[1].lower()
+ if ext in imageToMesh.supportedExtensions():
+ imageToMesh.convertImageDialog(self, filename).Show()
+ objList = []
+ else:
+ objList = meshLoader.loadMeshes(filename)
except:
traceback.print_exc()
else:
self.updateProfileToControls()
self.updateToolButtons()
if zoom and obj is not None:
- newViewPos = numpy.array([obj.getPosition()[0], obj.getPosition()[1], obj.getMaximum()[2] / 2])
+ newViewPos = numpy.array([obj.getPosition()[0], obj.getPosition()[1], obj.getSize()[2] / 2])
self._animView = openglGui.animation(self, self._viewTarget.copy(), newViewPos, 0.5)
newZoom = obj.getBoundaryCircle() * 6
if newZoom > numpy.max(self._machineSize) * 3:
self.scaleZmmctrl.setValue(round(size[2], 2))
def OnKeyChar(self, keyCode):
- if keyCode == wx.WXK_DELETE or keyCode == wx.WXK_NUMPAD_DELETE:
+ if keyCode == wx.WXK_DELETE or keyCode == wx.WXK_NUMPAD_DELETE or (keyCode == wx.WXK_BACK and platform.system() == "Darwin"):
if self._selectedObj is not None:
self._deleteObject(self._selectedObj)
self.QueueRefresh()
gl_FragColor = vec4(gl_Color.xyz * light_amount, 1.0-intensity);
}
""")
- if self._objectShader == None or not self._objectShader.isValid():
+ if self._objectShader is None or not self._objectShader.isValid():
self._objectShader = opengl.GLFakeShader()
self._objectOverhangShader = opengl.GLFakeShader()
self._objectLoadShader = None
glVertex3f(-size[0] / 2, -size[1] / 2+10, 0)
glEnd()
+ #Cornerpoints for big blue square
v0 = [ size[0] / 2, size[1] / 2, size[2]]
v1 = [ size[0] / 2,-size[1] / 2, size[2]]
v2 = [-size[0] / 2, size[1] / 2, size[2]]
glDrawArrays(GL_QUADS, 12, 8)
glDisableClientState(GL_VERTEX_ARRAY)
+ #Draw checkerboard
sx = self._machineSize[0]
sy = self._machineSize[1]
for x in xrange(-int(sx/20)-1, int(sx / 20) + 1):
y1 = max(min(y1, sy/2), -sy/2)
x2 = max(min(x2, sx/2), -sx/2)
y2 = max(min(y2, sy/2), -sy/2)
+ #Black or "white" checker
if (x & 1) == (y & 1):
glColor4ub(5, 171, 231, 127)
else:
glVertex3f(x2, y2, -0.02)
glVertex3f(x1, y2, -0.02)
glEnd()
-
+ #if UM2, draw bat-area zone for head. THe head can't stop there, because its bat-area.
glDisable(GL_BLEND)
glDisable(GL_CULL_FACE)