chiark / gitweb /
script: multigrab even when the piece is held already
[otter.git] / templates / script.ts
2022-06-19 Ian Jacksonscript: multigrab even when the piece is held already
2022-06-19 Ian Jacksonscript: Allow drag start in hands
2022-06-19 Ian Jacksonscript: Add a couple of debugs
2022-06-19 Ian Jacksonscript: Break out mouseclick_core
2022-06-19 Ian Jacksonscript: rectsel_started_on_whynot
2022-06-19 Ian Jacksonscript; Have pinned_message_for_log, returning the...
2022-06-19 Ian Jacksonscript; Add some piece descriptions to messages
2022-06-19 Ian Jacksonscript: Allow rectangle select drag to start on pinned
2022-06-19 Ian Jacksonscript: Break out pinned_log_message
2022-06-19 Ian Jacksonscript: Break out treat_as_pinned
2022-06-19 Ian Jacksonscript: Leave wresting mode on space
2022-06-19 Ian Jacksonscript: Change how we ungrab on all wresting transitions
2022-06-19 Ian Jacksonscript: Properly update wresting warning in pane
2022-06-19 Ian Jacksonscript: Allow backspace to delete typed special count
2022-06-19 Ian Jacksonscript: Fiddle with CSS to try to get cursor to update
2022-06-13 Ian Jacksonscript: Make mouse cursor different in wresting mode
2022-06-13 Ian Jacksonscript; Call mousecursor_etc_reupdate on wresting entry...
2022-06-13 Ian Jacksonscript; Rename mousecursor_etc_reupdate
2022-06-13 Ian Jacksonscript: Mouse cursor: Reorganise
2022-06-12 Ian JacksonRename SetPlayer to AddPlayer
2022-05-01 Ian JacksonProperly update desc in Recorded updates
2022-05-01 Ian Jacksonscript: Demonstrate that we can use the desc in a log...
2022-05-01 Ian JacksonProvide desc even in piece updates, and note in script.ts
2022-04-30 Ian Jacksonscript: Allow multiselect of large numbers
2022-04-30 Ian Jacksonscript: In error handler, use piece_checkconflict_nrda
2022-04-30 Ian Jacksonscript: piece_checkconflict_nrda: abolish unused return...
2022-04-30 Ian Jacksonmultigrab: Set the z coordinate
2022-04-30 Ian Jacksonscript: multigrab: swap two if arms
2022-04-30 Ian Jacksonscript: piece_raise: allow overriding the actual implem...
2022-04-28 Ian JacksonIntroduce non-Quiet PUO::Insert
2022-04-28 Ian Jacksonts: Break out insert_piece function.
2022-04-28 Ian JacksonRename PUO::Insert to InsertQuiet
2022-04-18 Ian JacksonJS: Add a comment about PieceInfo vs SessionPieceLoadJson
2022-04-18 Ian JacksonJS: Implement multigrab
2022-04-18 Ian JacksonFix type of PreparedPieceState.held in the JS
2022-04-18 Ian JacksonProvide and plumb multigtab piece property from Rust...
2022-04-18 Ian Jacksonscript: Add a missing comma in a type definition
2022-04-18 Ian JacksonAdd "p" argument to mouse_clicked_one
2022-04-17 Ian Jacksonscript.ts: Fix a uk spelling of "mitre"
2022-04-16 Ian Jacksondice js: Sort out the logging
2022-04-16 Ian Jacksondice js: Actually do the animation
2022-04-16 Ian Jacksondice js: Obtain radius from the input dataset
2022-04-16 Ian Jacksondice js: Obtain information from the input dataset...
2022-04-16 Ian Jacksondice js: Break out die_request_animation
2022-04-16 Ian Jacksondice js: Make s.anim_id be possibly null
2022-04-16 Ian Jacksondice js: Initial plumbing of animiation
2022-04-16 Ian Jacksonjs: Introduce SpecialRendering handling
2022-04-16 Ian Jacksonjs: Notice errors during start() and display them
2022-04-15 Ian JacksonProvide select stroke width to Rust
2022-04-15 Ian JacksonProvide plumbing for special client rendering instructions
2021-07-21 Ian Jacksonjs test: call test_update_hook on api queue empty
2021-07-21 Ian Jacksonjs test: rename test_update_hook from gen_update_hook
2021-07-19 Ian Jacksonlowering: Only do clashing Z heavy when needed
2021-07-19 Ian Jacksonlowering: Do not construct range iter for empty plan...
2021-07-19 Ian Jacksonlowering: Get state transition right for non-heavy...
2021-07-19 Ian Jacksonlowering: Cope when there are heavy pieces with clashin...
2021-07-19 Ian Jacksonlowering: Clarify a comment
2021-07-14 Ian Jacksonscript: Fix handling of mixed actions (clashing keystrokes)
2021-07-14 Ian Jacksonregrab: Enable regrab (when not wresting)
2021-07-14 Ian Jacksonloose: Track and honour cseq_loose in client
2021-07-14 Ian Jacksonscript: Abolish conflict_expected
2021-07-14 Ian Jacksonscript: Introduce plumbing for loose parameter (3)
2021-07-14 Ian Jacksonscript: Introduce plumbing for loose parameter (2)
2021-07-14 Ian Jacksonscript: Introduce plumbing for loose parameter
2021-07-14 Ian Jacksonscript: Fix a formatting glitch
2021-07-13 Ian Jacksonerrors: Handle Inapplicable errors in the client
2021-07-13 Ian Jacksonerrors: Slightly better log message
2021-07-13 Ian Jacksonerrors: Provide cseq in transmitted piece update errors
2021-07-10 Ian Jacksonscript lower: Fix ordering of partP and partQ
2021-07-10 Ian Jacksonscript lower: Fix handling of heavy targets
2021-07-10 Ian Jacksonscript lower: Fix a debug print for bottom -> heavy...
2021-07-10 Ian Jacksonscript lower: Rework and fix walk algorithm
2021-07-10 Ian Jacksonscript lower: Improve debug output
2021-07-10 Ian Jacksonlower: Change terminology, introduce "heavy" vs "light"
2021-07-10 Ian Jacksonlower: Change terminology, introduce "heavy" vs "light"
2021-07-10 Ian Jacksonscript: lower: Improve debug slightly
2021-07-10 Ian Jacksonscript: lower: Bail early if no targets
2021-07-10 Ian Jacksonscript: lower: Fix wrong order of misplaced bottoms
2021-07-10 Ian Jacksonscript: Add new check_z_order arrangement
2021-07-10 Ian Jacksonjs test: provide otter_debug variable
2021-07-08 Ian Jacksonscript: Remove a spurious HTML comment end marker
2021-07-08 Ian Jacksonjstest: Include script plumbing
2021-07-06 Ian Jacksonscript: raise: log a message when nothing oculd be...
2021-07-06 Ian Jacksonscript: bind 't' to new explicit raise feature
2021-07-06 Ian Jacksonscript: Break out piece_raise
2021-07-06 Ian Jacksonscript: break out piece_moveable
2021-07-06 Ian Jacksonscript: section boundary for lowering code
2021-07-06 Ian Jacksonscript: Do not re-raise things that were explicitly...
2021-07-06 Ian Jacksonscript: Change held_us_raising to its own type
2021-07-06 Ian Jacksonscript: dragging: Make this hex
2021-07-06 Ian Jacksonscript: Make non-moveable pieces bottom, when lowerint
2021-07-06 Ian Jacksonscript: When lowering, avoid raising
2021-07-06 Ian Jacksonscript: Remove a redundant semicolon
2021-07-06 Ian Jacksonscript: New "bottom" concept name replaces "pinned...
2021-07-06 Ian Jacksonscript: Consistently use lower_treat_pinned
2021-07-06 Ian Jacksonpromote and rename lower_treat_pinned
2021-06-03 Ian Jacksonscript: Do not multiselect hands (non-moveable pieces)
2021-06-03 Ian Jacksonscript: Sort other ungrabs
2021-06-03 Ian Jacksonscript: Sort drag piece list
2021-06-03 Ian Jacksonscript: Sort targets for keystrokes
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