From: daid Date: Tue, 17 Apr 2012 11:29:16 +0000 (+0200) Subject: Change default FOV to look more natural X-Git-Tag: RC3~71 X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ianmdlvl/git?a=commitdiff_plain;h=aea30f1e0b8dcfa44f5af255bc51c951d5081b29;p=cura.git Change default FOV to look more natural --- diff --git a/Cura/gui/opengl.py b/Cura/gui/opengl.py index 583b1414..54d0008d 100644 --- a/Cura/gui/opengl.py +++ b/Cura/gui/opengl.py @@ -32,7 +32,7 @@ def InitGL(window, view3D, zoom): glLoadIdentity() aspect = float(size.GetWidth()) / float(size.GetHeight()) if view3D: - gluPerspective(90.0, aspect, 1.0, 1000.0) + gluPerspective(45.0, aspect, 1.0, 1000.0) else: glOrtho(-aspect, aspect, -1, 1, -1000.0, 1000.0) diff --git a/Cura/gui/preview3d.py b/Cura/gui/preview3d.py index 58180ed9..14ef6b60 100644 --- a/Cura/gui/preview3d.py +++ b/Cura/gui/preview3d.py @@ -380,7 +380,7 @@ class PreviewGLCanvas(glcanvas.GLCanvas): wx.EVT_MOUSEWHEEL(self, self.OnMouseWheel) self.yaw = 30 self.pitch = 60 - self.zoom = 150 + self.zoom = 300 self.offsetX = 0 self.offsetY = 0 self.view3D = True