From: Ian Jackson Date: Wed, 3 Oct 2012 20:36:42 +0000 (+0100) Subject: remove polygon to avoid potential winding order problem X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~ianmdlvl/git?a=commitdiff_plain;h=7c387b8a8def4f0d1f495339b608e76e69d2b350;p=reprap-play.git remove polygon to avoid potential winding order problem --- diff --git a/pawn.scad b/pawn.scad index 6f1bf99..98b5f66 100644 --- a/pawn.scad +++ b/pawn.scad @@ -59,10 +59,11 @@ module PawnTemplate(){ ConcaveSegment( x3 - r3, z3, r3, z3, z2); ConcaveSegment( x3 - r4, z3, r4, z4, z3); ConvexSegment( xc5, zc5, r5, z5, z4); - polygon([[x6, z6], - [x5, z5+d], - [d, z5+d], - [d, z6]]); +// scale([-1,1]) +// polygon([[x6, z6], +// [x5, z5+d], +// [d, z5+d], +// [d, z6]]); } module Pawn(h=htotal){