return self._refCounter <= 0
def hasShaderSupport():
- return bool(glCreateShader) != False
+ if bool(glCreateShader):
+ return True
+ return False
class GLShader(GLReferenceCounter):
def __init__(self, vertexProgram, fragmentProgram):
class GLVBO(GLReferenceCounter):
def __init__(self, vertexArray, normalArray = None):
super(GLVBO, self).__init__()
- if bool(glGenBuffers) == False:
+ if not bool(glGenBuffers):
self._vertexArray = vertexArray
self._normalArray = normalArray
self._buffer = None