pos = self._getPixelPos()
glBindTexture(GL_TEXTURE_2D, self._base._glButtonsTexture)
+ #button sizing
scale = 0.8
if self._selected:
- scale = 1.0
+ scale = 0.85
elif self._focus:
- scale = 0.9
+ scale = 0.85
if self._disabled:
glColor4ub(128,128,128,128)
else:
glPushMatrix()
glTranslatef(pos[0], pos[1], 0)
glDisable(GL_TEXTURE_2D)
- if self._focus:
+ '''if self._focus:
glTranslatef(0, -0.55*bs*scale, 0)
glPushMatrix()
glColor4ub(255,255,255,255)
openglHelpers.glDrawStringCenter(self._tooltip)
+ '''
glPopMatrix()
progress = self._progressBar
if progress is not None: