glRotate(-self.pitch, 1,0,0)\r
glRotate(self.yaw, 0,0,1)\r
if self.viewMode == "GCode" or self.viewMode == "Mixed":\r
- if self.parent.gcode != None:\r
+ if self.parent.gcode != None and len(self.parent.gcode.layerList) > self.parent.layerSpin.GetValue() and len(self.parent.gcode.layerList[self.parent.layerSpin.GetValue()]) > 0:\r
glTranslate(0,0,-self.parent.gcode.layerList[self.parent.layerSpin.GetValue()][0].list[-1].z)\r
else:\r
if self.parent.objectsMaxV != None:\r