self.glReleaseList.append(m.vbo)
import gc
gc.collect()
- if self._isSimpleMode:
- self._scene.arrangeAll()
self.sceneUpdated()
def _selectObject(self, obj, zoom = True):
self._zoom = 1
if self._zoom > numpy.max(self._machineSize) * 3:
self._zoom = numpy.max(self._machineSize) * 3
- elif e.LeftIsDown() and self._selectedObj is not None and self._selectedObj == self._mouseClickFocus and not self._isSimpleMode:
+ elif e.LeftIsDown() and self._selectedObj is not None and self._selectedObj == self._mouseClickFocus:
self._mouseState = 'dragObject'
z = max(0, self._mouseClick3DPos[2])
p0, p1 = self.getMouseRay(self._mouseX, self._mouseY)
nozzle_size = float(get('nozzle_size'))
if self.printTypeNormal.GetValue():
put('wall_thickness', nozzle_size * 2.0)
- put('layer_height', '0.15')
+ put('layer_height', '0.10')
put('fill_density', '20')
elif self.printTypeLow.GetValue():
put('wall_thickness', nozzle_size * 2.5)