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Split the scene logic into another file, so we can add auto-placement there without...
author
daid303
<daid303@gmail.com>
Mon, 25 Mar 2013 09:21:20 +0000
(10:21 +0100)
committer
daid303
<daid303@gmail.com>
Mon, 25 Mar 2013 09:21:20 +0000
(10:21 +0100)
Cura/gui/sceneView.py
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diff --git
a/Cura/gui/sceneView.py
b/Cura/gui/sceneView.py
index 22e14422804cc5535482ea3fefbc4d7085fb3acc..1ae0c08a8f2c3eea0eec1ae417956ac12e1178a2 100644
(file)
--- a/
Cura/gui/sceneView.py
+++ b/
Cura/gui/sceneView.py
@@
-261,7
+261,6
@@
void main(void)
#f = glReadPixels(self._mouseX, self.GetSize().GetHeight() - 1 - self._mouseY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT)[0][0]
#mouse3Dpos = opengl.unproject(self._mouseX, self.viewport[1] + self.viewport[3] - self._mouseY, f, self.modelMatrix, self.projMatrix, self.viewport)
- return
self._init3DView()
glTranslate(0,0,-self._zoom)
glRotate(-self._pitch, 1,0,0)