glVertex3f(size[0], size[1], size[2])
glVertex3f(size[0]/4*3, size[1], size[2])
- glVertex3f(-size[0], -size[1], -size[2])
- glVertex3f(-size[0], -size[1], -size[2]/4*3)
- glVertex3f(-size[0], -size[1], -size[2])
- glVertex3f(-size[0], -size[1]/4*3, -size[2])
- glVertex3f(-size[0], -size[1], -size[2])
- glVertex3f(-size[0]/4*3, -size[1], -size[2])
+ glVertex3f(-size[0], -size[1], size[2])
+ glVertex3f(-size[0], -size[1], size[2]/4*3)
+ glVertex3f(-size[0], -size[1], size[2])
+ glVertex3f(-size[0], -size[1]/4*3, size[2])
+ glVertex3f(-size[0], -size[1], size[2])
+ glVertex3f(-size[0]/4*3, -size[1], size[2])
+
+ glVertex3f(size[0], -size[1], -size[2])
+ glVertex3f(size[0], -size[1], -size[2]/4*3)
+ glVertex3f(size[0], -size[1], -size[2])
+ glVertex3f(size[0], -size[1]/4*3, -size[2])
+ glVertex3f(size[0], -size[1], -size[2])
+ glVertex3f(size[0]/4*3, -size[1], -size[2])
+
+ glVertex3f(-size[0], size[1], -size[2])
+ glVertex3f(-size[0], size[1], -size[2]/4*3)
+ glVertex3f(-size[0], size[1], -size[2])
+ glVertex3f(-size[0], size[1]/4*3, -size[2])
+ glVertex3f(-size[0], size[1], -size[2])
+ glVertex3f(-size[0]/4*3, size[1], -size[2])
glEnd()
class toolRotate(object):