menubar.Append(helpMenu, 'Help')
self.SetMenuBar(menubar)
- self.lastPath = ""
- self.filename = profile.getPreference('lastFile')
+ if profile.getPreference('lastFile') != '':
+ self.filelist = profile.getPreference('lastFile').split(';')
+ else:
+ self.filelist = []
self.progressPanelList = []
#Preview window
self.Bind(wx.EVT_BUTTON, self.OnLoadModel, loadButton)
self.Bind(wx.EVT_BUTTON, self.OnSlice, sliceButton)
self.Bind(wx.EVT_BUTTON, self.OnPrint, printButton)
+
+ extruderCount = int(profile.getPreference('extruder_amount'))
+ if extruderCount > 1:
+ loadButton2 = wx.Button(self, -1, 'Load Dual')
+ self.Bind(wx.EVT_BUTTON, self.OnLoadModel2, loadButton2)
+ if extruderCount > 2:
+ loadButton3 = wx.Button(self, -1, 'Load Tripple')
+ self.Bind(wx.EVT_BUTTON, self.OnLoadModel3, loadButton3)
+ if extruderCount > 2:
+ loadButton4 = wx.Button(self, -1, 'Load Quad')
+ self.Bind(wx.EVT_BUTTON, self.OnLoadModel4, loadButton4)
+
#Also bind double clicking the 3D preview to load an STL file.
self.preview3d.glCanvas.Bind(wx.EVT_LEFT_DCLICK, self.OnLoadModel, self.preview3d.glCanvas)
sizer = wx.GridBagSizer()
self.SetSizer(sizer)
sizer.Add(nb, (0,0), span=(1,1), flag=wx.EXPAND)
- sizer.Add(self.preview3d, (0,1), span=(1,3), flag=wx.EXPAND)
- sizer.AddGrowableCol(2)
+ sizer.Add(self.preview3d, (0,1), span=(1,2+extruderCount), flag=wx.EXPAND)
+ sizer.AddGrowableCol(2 + extruderCount)
sizer.AddGrowableRow(0)
sizer.Add(loadButton, (1,1), flag=wx.RIGHT, border=5)
- sizer.Add(sliceButton, (1,2), flag=wx.RIGHT, border=5)
- sizer.Add(printButton, (1,3), flag=wx.RIGHT, border=5)
+ if extruderCount > 1:
+ sizer.Add(loadButton2, (1,2), flag=wx.RIGHT, border=5)
+ if extruderCount > 2:
+ sizer.Add(loadButton3, (1,3), flag=wx.RIGHT, border=5)
+ if extruderCount > 3:
+ sizer.Add(loadButton4, (1,4), flag=wx.RIGHT, border=5)
+ sizer.Add(sliceButton, (1,1+extruderCount), flag=wx.RIGHT, border=5)
+ sizer.Add(printButton, (1,2+extruderCount), flag=wx.RIGHT, border=5)
self.sizer = sizer
- if self.filename != "None":
- self.preview3d.loadModelFile(self.filename)
- self.lastPath = os.path.split(self.filename)[0]
+ if len(self.filelist) > 0:
+ self.preview3d.loadModelFiles(self.filelist)
self.updateProfileToControls()
configWizard.configWizard()
self.updateProfileToControls()
- def OnLoadModel(self, e):
- dlg=wx.FileDialog(self, "Open file to print", self.lastPath, style=wx.FD_OPEN|wx.FD_FILE_MUST_EXIST)
- dlg.SetWildcard("STL files (*.stl)|*.stl;*.STL")
+ def _showOpenDialog(self, title, wildcard = "STL files (*.stl)|*.stl;*.STL"):
+ dlg=wx.FileDialog(self, title, os.path.split(profile.getPreference('lastFile'))[0], style=wx.FD_OPEN|wx.FD_FILE_MUST_EXIST)
+ dlg.SetWildcard(wildcard)
if dlg.ShowModal() == wx.ID_OK:
- self.filename=dlg.GetPath()
- profile.putPreference('lastFile', self.filename)
- if not(os.path.exists(self.filename)):
- return
- self.lastPath = os.path.split(self.filename)[0]
- self.preview3d.loadModelFile(self.filename)
- self.preview3d.setViewMode("Normal")
+ filename = dlg.GetPath()
+ dlg.Destroy()
+ if not(os.path.exists(filename)):
+ return False
+ profile.putPreference('lastFile', filename)
+ return filename
dlg.Destroy()
+ return False
+
+ def _showModelLoadDialog(self, amount):
+ filelist = []
+ for i in xrange(0, amount):
+ filelist.append(self._showOpenDialog("Open file to print"))
+ if filelist[-1] == False:
+ return
+ self.filelist = filelist
+ profile.putPreference('lastFile', ';'.join(self.filelist))
+ self.preview3d.loadModelFiles(self.filelist)
+ self.preview3d.setViewMode("Normal")
+
+ def OnLoadModel(self, e):
+ self._showModelLoadDialog(1)
+
+ def OnLoadModel2(self, e):
+ self._showModelLoadDialog(2)
+
+ def OnLoadModel3(self, e):
+ self._showModelLoadDialog(3)
+
+ def OnLoadModel4(self, e):
+ self._showModelLoadDialog(4)
def OnSlice(self, e):
- if self.filename == None:
+ if len(self.filelist) < 1:
wx.MessageBox('You need to load a file before you can slice it.', 'Print error', wx.OK | wx.ICON_INFORMATION)
return
#Create a progress panel and add it to the window. The progress panel will start the Skein operation.
- spp = sliceProgessPanel.sliceProgessPanel(self, self, self.filename)
+ spp = sliceProgessPanel.sliceProgessPanel(self, self, self.filelist)
self.sizer.Add(spp, (len(self.progressPanelList)+2,0), span=(1,4), flag=wx.EXPAND)
self.sizer.Layout()
newSize = self.GetSize();
self.progressPanelList.append(spp)
def OnPrint(self, e):
- if self.filename == None:
+ if len(self.filelist) < 1:
wx.MessageBox('You need to load a file and slice it before you can print it.', 'Print error', wx.OK | wx.ICON_INFORMATION)
return
- if not os.path.exists(self.filename[: self.filename.rfind('.')] + "_export.gcode"):
+ if not os.path.exists(self.filelist[0][: self.filelist[0].rfind('.')] + "_export.gcode"):
wx.MessageBox('You need to slice the file to GCode before you can print it.', 'Print error', wx.OK | wx.ICON_INFORMATION)
return
- printWindow.printFile(self.filename[: self.filename.rfind('.')] + "_export.gcode")
+ printWindow.printFile(self.filelist[0][: self.filelist[0].rfind('.')] + "_export.gcode")
def OnExpertOpen(self, e):
ecw = expertConfig.expertConfigWindow()
validators.validFloat(c, 10.0)\r
c = configBase.SettingRow(left, 'Machine height (mm)', 'machine_height', '200', 'Size of the machine in mm', type = 'preference')\r
validators.validFloat(c, 10.0)\r
+ c = configBase.SettingRow(left, 'Extruder count', 'extruder_amount', ['1', '2', '3', '4'], 'Amount of extruders in your machine.', type = 'preference')\r
\r
configBase.TitleRow(left, 'Filament settings')\r
c = configBase.SettingRow(left, 'Filament density (kg/m3)', 'filament_density', '1300', 'Weight of the filament per m3. Around 1300 for PLA. And around 1040 for ABS. This value is used to estimate the weight if the filament used for the print.', type = 'preference')\r
c = configBase.SettingRow(left, 'Baudrate', 'serial_baud', '250000', 'Speed of the serial port communication\nNeeds to match your firmware settings\nCommon values are 250000, 115200, 57600', type = 'preference')\r
\r
configBase.TitleRow(left, 'Slicer settings')\r
- c = configBase.SettingRow(left, 'Slicer selection', 'slicer', ['Cura (Skeinforge based)', 'Slic3r'], 'Which slicer to use to slice objects. Usually the Cura engine produces the best results. But Slic3r is developing fast and is faster with slicing.', type = 'preference')\r
+ #c = configBase.SettingRow(left, 'Slicer selection', 'slicer', ['Cura (Skeinforge based)', 'Slic3r'], 'Which slicer to use to slice objects. Usually the Cura engine produces the best results. But Slic3r is developing fast and is faster with slicing.', type = 'preference')\r
c = configBase.SettingRow(left, 'Save profile on slice', 'save_profile', False, 'When slicing save the profile as [stl_file]_profile.ini next to the model.', type = 'preference')\r
\r
self.MakeModal(True)\r
from util import stl\r
from util import util3d\r
\r
+class previewObject():\r
+ def __init__(self):\r
+ self.mesh = None\r
+ self.filename = None\r
+ self.displayList = None\r
+ self.dirty = False\r
+\r
class previewPanel(wx.Panel):\r
def __init__(self, parent):\r
super(previewPanel, self).__init__(parent,-1)\r
self.SetMinSize((440,320))\r
\r
self.glCanvas = PreviewGLCanvas(self)\r
- self.init = 0\r
- self.triangleMesh = None\r
+ self.objectList = []\r
self.gcode = None\r
- self.modelFilename = None\r
- self.loadingProgressAmount = 0\r
+ self.objectsMinV = None\r
+ self.objectsMaxV = None\r
self.loadThread = None\r
self.machineSize = util3d.Vector3(float(profile.getPreference('machine_width')), float(profile.getPreference('machine_depth')), float(profile.getPreference('machine_height')))\r
self.machineCenter = util3d.Vector3(float(profile.getProfileSetting('machine_center_x')), float(profile.getProfileSetting('machine_center_y')), 0)\r
self.glCanvas.Refresh()\r
\r
def OnScaleMax(self, e):\r
- if self.triangleMesh == None:\r
+ if self.objectsMinV == None:\r
return\r
- vMin = self.triangleMesh.getMinimum()\r
- vMax = self.triangleMesh.getMaximum()\r
+ vMin = self.objectsMinV\r
+ vMax = self.objectsMaxV\r
scaleX1 = (self.machineSize.x - self.machineCenter.x) / ((vMax.x - vMin.x) / 2)\r
scaleY1 = (self.machineSize.y - self.machineCenter.y) / ((vMax.y - vMin.y) / 2)\r
scaleX2 = (self.machineCenter.x) / ((vMax.x - vMin.x) / 2)\r
self.glCanvas.viewMode = mode\r
wx.CallAfter(self.glCanvas.Refresh)\r
\r
- def loadModelFile(self, filename):\r
- if self.modelFilename != filename:\r
- self.modelFileTime = None\r
- self.gcodeFileTime = None\r
- self.logFileTime = None\r
+ def loadModelFiles(self, filelist):\r
+ while len(filelist) > len(self.objectList):\r
+ self.objectList.append(previewObject())\r
+ for idx in xrange(len(self.objectList), len(filelist)):\r
+ self.objectList[idx].mesh = None\r
+ for idx in xrange(0, len(filelist)):\r
+ obj = self.objectList[idx]\r
+ if obj.filename != filelist[idx]:\r
+ obj.fileTime = None\r
+ self.gcodeFileTime = None\r
+ self.logFileTime = None\r
+ obj.filename = filelist[idx]\r
\r
- self.modelFilename = filename\r
- self.gcodeFilename = filename[: filename.rfind('.')] + "_export.gcode"\r
- self.logFilename = filename[: filename.rfind('.')] + "_export.log"\r
+ self.gcodeFilename = filelist[0][: filelist[0].rfind('.')] + "_export.gcode"\r
+ self.logFilename = filelist[0][: filelist[0].rfind('.')] + "_export.log"\r
#Do the STL file loading in a background thread so we don't block the UI.\r
if self.loadThread != None and self.loadThread.isAlive():\r
self.loadThread.join()\r
self.loadThread.daemon = True\r
self.loadThread.start()\r
\r
- def loadReModelFile(self, filename):\r
+ def loadReModelFiles(self, filelist):\r
#Only load this again if the filename matches the file we have already loaded (for auto loading GCode after slicing)\r
- if self.modelFilename != filename:\r
- return False\r
- self.loadModelFile(filename)\r
+ for idx in xrange(0, len(filelist)):\r
+ if self.objectList[idx].filename != filelist[idx]:\r
+ return False\r
+ self.loadModelFiles(filelist)\r
return True\r
\r
def doFileLoadThread(self):\r
- if os.path.isfile(self.modelFilename) and self.modelFileTime != os.stat(self.modelFilename).st_mtime:\r
- self.modelFileTime = os.stat(self.modelFilename).st_mtime\r
- triangleMesh = stl.stlModel()\r
- triangleMesh.load(self.modelFilename)\r
- triangleMesh.origonalVertexes = list(triangleMesh.vertexes)\r
- for i in xrange(0, len(triangleMesh.origonalVertexes)):\r
- triangleMesh.origonalVertexes[i] = triangleMesh.origonalVertexes[i].copy()\r
- triangleMesh.getMinimumZ()\r
- self.modelDirty = False\r
- self.errorList = []\r
- self.triangleMesh = triangleMesh\r
- self.updateModelTransform()\r
- wx.CallAfter(self.updateToolbar)\r
- wx.CallAfter(self.glCanvas.Refresh)\r
+ for obj in self.objectList:\r
+ if os.path.isfile(obj.filename) and obj.fileTime != os.stat(obj.filename).st_mtime:\r
+ obj.ileTime = os.stat(obj.filename).st_mtime\r
+ mesh = stl.stlModel()\r
+ mesh.load(obj.filename)\r
+ obj.dirty = False\r
+ obj.errorList = []\r
+ obj.mesh = mesh\r
+ self.updateModelTransform()\r
+ wx.CallAfter(self.updateToolbar)\r
+ wx.CallAfter(self.glCanvas.Refresh)\r
\r
if os.path.isfile(self.gcodeFilename) and self.gcodeFileTime != os.stat(self.gcodeFilename).st_mtime:\r
self.gcodeFileTime = os.stat(self.gcodeFilename).st_mtime\r
gcode = gcodeInterpreter.gcode()\r
gcode.progressCallback = self.loadProgress\r
gcode.load(self.gcodeFilename)\r
- self.loadingProgressAmount = 0\r
self.gcodeDirty = False\r
self.errorList = []\r
self.gcode = gcode\r
wx.CallAfter(self.glCanvas.Refresh)\r
\r
def loadProgress(self, progress):\r
- self.loadingProgressAmount = progress\r
- wx.CallAfter(self.glCanvas.Refresh)\r
+ pass\r
\r
def updateToolbar(self):\r
self.layerSpin.Show(self.gcode != None)\r
self.glCanvas.Refresh()\r
\r
def updateModelTransform(self, f=0):\r
- if self.triangleMesh == None:\r
- return\r
rotate = profile.getProfileSettingFloat('model_rotate_base') / 180.0 * math.pi\r
scaleX = 1.0\r
scaleY = 1.0\r
mat10 = math.sin(rotate) * scaleX\r
mat11 = math.cos(rotate) * scaleY\r
\r
- for i in xrange(0, len(self.triangleMesh.origonalVertexes)):\r
- x = self.triangleMesh.origonalVertexes[i].x\r
- y = self.triangleMesh.origonalVertexes[i].y\r
- z = self.triangleMesh.origonalVertexes[i].z\r
- if swapXZ:\r
- x, z = z, x\r
- if swapYZ:\r
- y, z = z, y\r
- self.triangleMesh.vertexes[i].x = x * mat00 + y * mat01\r
- self.triangleMesh.vertexes[i].y = x * mat10 + y * mat11\r
- self.triangleMesh.vertexes[i].z = z * scaleZ\r
-\r
- for face in self.triangleMesh.faces:\r
- v1 = face.v[0]\r
- v2 = face.v[1]\r
- v3 = face.v[2]\r
- face.normal = (v2 - v1).cross(v3 - v1)\r
- face.normal.normalize()\r
-\r
- minZ = self.triangleMesh.getMinimumZ()\r
- min = self.triangleMesh.getMinimum()\r
- max = self.triangleMesh.getMaximum()\r
- for v in self.triangleMesh.vertexes:\r
- v.z -= minZ\r
- v.x -= min.x + (max.x - min.x) / 2\r
- v.y -= min.y + (max.y - min.y) / 2\r
- self.triangleMesh.getMinimumZ()\r
- self.modelDirty = True\r
+ if len(self.objectList) < 1 or self.objectList[0].mesh == None:\r
+ return\r
+\r
+ for obj in self.objectList:\r
+ if obj.mesh == None:\r
+ continue\r
+ \r
+ for i in xrange(0, len(obj.mesh.origonalVertexes)):\r
+ x = obj.mesh.origonalVertexes[i].x\r
+ y = obj.mesh.origonalVertexes[i].y\r
+ z = obj.mesh.origonalVertexes[i].z\r
+ if swapXZ:\r
+ x, z = z, x\r
+ if swapYZ:\r
+ y, z = z, y\r
+ obj.mesh.vertexes[i].x = x * mat00 + y * mat01\r
+ obj.mesh.vertexes[i].y = x * mat10 + y * mat11\r
+ obj.mesh.vertexes[i].z = z * scaleZ\r
+\r
+ for face in obj.mesh.faces:\r
+ v1 = face.v[0]\r
+ v2 = face.v[1]\r
+ v3 = face.v[2]\r
+ face.normal = (v2 - v1).cross(v3 - v1)\r
+ face.normal.normalize()\r
+ \r
+ minV = self.objectList[0].mesh.getMinimum()\r
+ maxV = self.objectList[0].mesh.getMaximum()\r
+ for obj in self.objectList:\r
+ if obj.mesh == None:\r
+ continue\r
+\r
+ obj.mesh.getMinimumZ()\r
+ minV = minV.min(obj.mesh.getMinimum())\r
+ maxV = maxV.max(obj.mesh.getMaximum())\r
+\r
+ self.objectsMaxV = maxV\r
+ self.objectsMinV = minV\r
+ for obj in self.objectList:\r
+ if obj.mesh == None:\r
+ continue\r
+\r
+ for v in obj.mesh.vertexes:\r
+ v.z -= minV.z\r
+ v.x -= minV.x + (maxV.x - minV.x) / 2\r
+ v.y -= minV.y + (maxV.y - minV.y) / 2\r
+ obj.mesh.getMinimumZ()\r
+ obj.dirty = True\r
self.glCanvas.Refresh()\r
\r
class PreviewGLCanvas(glcanvas.GLCanvas):\r
self.offsetX = 0\r
self.offsetY = 0\r
self.view3D = True\r
- self.modelDisplayList = None\r
self.gcodeDisplayList = None\r
+ self.objColor = [[1.0, 0.8, 0.6, 1.0], [0.2, 1.0, 0.1, 1.0], [1.0, 0.2, 0.1, 1.0], [0.1, 0.2, 1.0, 1.0]]\r
\r
def OnMouseMotion(self,e):\r
if e.Dragging() and e.LeftIsDown():\r
glTranslate(0,0,-self.zoom)\r
glRotate(-self.pitch, 1,0,0)\r
glRotate(self.yaw, 0,0,1)\r
- if self.parent.triangleMesh != None:\r
- glTranslate(0,0,-self.parent.triangleMesh.getMaximum().z * profile.getProfileSettingFloat('model_scale') / 2)\r
+ if self.parent.objectsMaxV != None:\r
+ glTranslate(0,0,-self.parent.objectsMaxV.z * profile.getProfileSettingFloat('model_scale') / 2)\r
else:\r
glScale(1.0/self.zoom, 1.0/self.zoom, 1.0)\r
glTranslate(self.offsetX, self.offsetY, 0.0)\r
if self.viewMode == "GCode" or self.viewMode == "Mixed":\r
glCallList(self.gcodeDisplayList)\r
\r
- if self.parent.triangleMesh != None:\r
- if self.modelDisplayList == None:\r
- self.modelDisplayList = glGenLists(1);\r
- if self.parent.modelDirty:\r
- self.parent.modelDirty = False\r
- glNewList(self.modelDisplayList, GL_COMPILE)\r
- opengl.DrawSTL(self.parent.triangleMesh)\r
+ glTranslate(self.parent.machineCenter.x, self.parent.machineCenter.y, 0)\r
+ for obj in self.parent.objectList:\r
+ if obj.mesh == None:\r
+ continue\r
+ if obj.displayList == None:\r
+ obj.displayList = glGenLists(1);\r
+ if obj.dirty:\r
+ obj.dirty = False\r
+ glNewList(obj.displayList, GL_COMPILE)\r
+ opengl.DrawSTL(obj.mesh)\r
glEndList()\r
\r
- glTranslate(self.parent.machineCenter.x, self.parent.machineCenter.y, 0)\r
glEnable(GL_NORMALIZE)\r
if self.viewMode == "Transparent" or self.viewMode == "Mixed":\r
- glLightfv(GL_LIGHT0, GL_DIFFUSE, [0.5, 0.4, 0.3, 1.0])\r
- glLightfv(GL_LIGHT0, GL_AMBIENT, [0.1, 0.1, 0.1, 0.0])\r
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, map(lambda x: x / 2, self.objColor[self.parent.objectList.index(obj)]))\r
+ glLightfv(GL_LIGHT0, GL_AMBIENT, map(lambda x: x / 10, self.objColor[self.parent.objectList.index(obj)]))\r
#If we want transparent, then first render a solid black model to remove the printer size lines.\r
if self.viewMode != "Mixed":\r
glDisable(GL_BLEND)\r
glDisable(GL_LIGHTING)\r
glColor3f(0,0,0)\r
- self.drawModel()\r
+ self.drawModel(obj)\r
glColor3f(1,1,1)\r
#After the black model is rendered, render the model again but now with lighting and no depth testing.\r
glDisable(GL_DEPTH_TEST)\r
glEnable(GL_BLEND)\r
glBlendFunc(GL_ONE, GL_ONE)\r
glEnable(GL_LIGHTING)\r
- self.drawModel()\r
+ self.drawModel(obj)\r
elif self.viewMode == "X-Ray":\r
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE)\r
glDisable(GL_DEPTH_TEST)\r
glEnable(GL_STENCIL_TEST);\r
glStencilFunc(GL_ALWAYS, 1, 1)\r
glStencilOp(GL_INCR, GL_INCR, GL_INCR)\r
- self.drawModel()\r
+ self.drawModel(obj)\r
glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);\r
\r
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)\r
glStencilFunc(GL_EQUAL, 0, 1);\r
glColor(1, 1, 1)\r
- self.drawModel()\r
+ self.drawModel(obj)\r
glStencilFunc(GL_EQUAL, 1, 1);\r
glColor(1, 0, 0)\r
- self.drawModel()\r
+ self.drawModel(obj)\r
\r
glPushMatrix()\r
glLoadIdentity()\r
glDisable(GL_STENCIL_TEST);\r
glEnable(GL_DEPTH_TEST)\r
elif self.viewMode == "Normal":\r
- glLightfv(GL_LIGHT0, GL_DIFFUSE, [1.0, 0.8, 0.6, 1.0])\r
- glLightfv(GL_LIGHT0, GL_AMBIENT, [0.2, 0.2, 0.2, 0.0])\r
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, self.objColor[self.parent.objectList.index(obj)])\r
+ glLightfv(GL_LIGHT0, GL_AMBIENT, map(lambda x: x / 5, self.objColor[self.parent.objectList.index(obj)]))\r
glEnable(GL_LIGHTING)\r
- self.drawModel()\r
+ self.drawModel(obj)\r
\r
if self.viewMode == "Normal" or self.viewMode == "Transparent" or self.viewMode == "X-Ray":\r
glDisable(GL_LIGHTING)\r
glDisable(GL_DEPTH_TEST)\r
glDisable(GL_BLEND)\r
glColor3f(1,0,0)\r
- glBegin(GL_LINES)\r
- for err in self.parent.errorList:\r
- glVertex3f(err[0].x, err[0].y, err[0].z)\r
- glVertex3f(err[1].x, err[1].y, err[1].z)\r
- glEnd()\r
+ #glBegin(GL_LINES)\r
+ #for err in self.parent.errorList:\r
+ # glVertex3f(err[0].x, err[0].y, err[0].z)\r
+ # glVertex3f(err[1].x, err[1].y, err[1].z)\r
+ #glEnd()\r
+ glEnable(GL_DEPTH_TEST)\r
glFlush()\r
\r
- def drawModel(self):\r
+ def drawModel(self, obj):\r
multiX = int(profile.getProfileSetting('model_multiply_x'))\r
multiY = int(profile.getProfileSetting('model_multiply_y'))\r
modelScale = profile.getProfileSettingFloat('model_scale')\r
- modelSize = (self.parent.triangleMesh.getMaximum() - self.parent.triangleMesh.getMinimum()) * modelScale\r
+ modelSize = (obj.mesh.getMaximum() - obj.mesh.getMinimum()) * modelScale\r
glPushMatrix()\r
glTranslate(-(modelSize.x+10)*(multiX-1)/2,-(modelSize.y+10)*(multiY-1)/2, 0)\r
for mx in xrange(0, multiX):\r
glPushMatrix()\r
glTranslate((modelSize.x+10)*mx,(modelSize.y+10)*my, 0)\r
glScalef(modelScale, modelScale, modelScale)\r
- glCallList(self.modelDisplayList)\r
+ glCallList(obj.displayList)\r
glPopMatrix()\r
glPopMatrix()\r
\r
\r
if action == self.actionList[0]:\r
resultFile.write(';TYPE:CUSTOM\n')\r
- resultFile.write(profile.getAlterationFileContents('start.gcode'))\r
+ resultFile.write(profile.getAlterationFileContents('start.gcode').encode('utf-8')\r
else:\r
#reset the extrusion length, and move to the next object center.\r
resultFile.write(';TYPE:CUSTOM\n')\r
- resultFile.write(profile.getAlterationFileContents('nextobject.gcode'))\r
+ resultFile.write(profile.getAlterationFileContents('nextobject.gcode').encode('utf-8')\r
resultFile.write(';PRINTNR:%d\n' % self.actionList.index(action))\r
profile.loadGlobalProfileFromString(oldProfile)\r
\r
wx.CallAfter(self.progressGauge2.SetValue, self.actionList.index(action) + 1)\r
\r
resultFile.write(';TYPE:CUSTOM\n')\r
- resultFile.write(profile.getAlterationFileContents('end.gcode'))\r
+ resultFile.write(profile.getAlterationFileContents('end.gcode').encode('utf-8')\r
resultFile.close()\r
self.abort = True\r
wx.CallAfter(self.abortButton.SetLabel, 'Close')\r
from __future__ import absolute_import
import __init__
-import wx
-import sys
-import math
-import threading
-import subprocess
-import time
+import wx, sys, os, math, threading, subprocess, time
from util import profile
from util import sliceRun
from util import exporer
class sliceProgessPanel(wx.Panel):
- def __init__(self, mainWindow, parent, filename):
+ def __init__(self, mainWindow, parent, filelist):
wx.Panel.__init__(self, parent, -1)
self.mainWindow = mainWindow
- self.filename = filename
+ self.filelist = filelist
self.abort = False
#How long does each step take compared to the others. This is used to make a better scaled progress bar, and guess time left.
for v in self.sliceStepTimeFactor.itervalues():
self.totalRunTimeFactor += v
- box = wx.StaticBox(self, -1, filename)
+ box = wx.StaticBox(self, -1, filelist[0])
self.sizer = wx.StaticBoxSizer(box, wx.HORIZONTAL)
mainSizer = wx.BoxSizer(wx.VERTICAL)
self.totalDoneFactor = 0.0
self.startTime = time.time()
if profile.getPreference('save_profile') == 'True':
- profile.saveGlobalProfile(self.filename[: self.filename.rfind('.')] + "_profile.ini")
- p = subprocess.Popen(sliceRun.getSliceCommand(self.filename), stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
- self.thread = WorkerThread(self, filename, p)
+ profile.saveGlobalProfile(self.filelist[0][: self.filelist[0].rfind('.')] + "_profile.ini")
+ cmdList = []
+ oldProfile = profile.getGlobalProfileString()
+ for filename in self.filelist:
+ if self.filelist.index(filename) > 0:
+ profile.putProfileSetting('fan_enabled', 'False')
+ if len(self.filelist) > 1:
+ profile.putProfileSetting('add_start_end_gcode', 'False')
+ profile.putProfileSetting('gcode_extension', 'multi_extrude_tmp')
+ cmdList.append(sliceRun.getSliceCommand(filename))
+ profile.loadGlobalProfileFromString(oldProfile)
+ self.thread = WorkerThread(self, filelist, cmdList)
def OnAbort(self, e):
if self.abort:
self.abort = True
def OnShowGCode(self, e):
- self.mainWindow.preview3d.loadModelFile(self.filename)
+ self.mainWindow.preview3d.loadModelFiles(self.filelist)
self.mainWindow.preview3d.setViewMode("GCode")
def OnShowLog(self, e):
LogWindow('\n'.join(self.progressLog))
def OnOpenFileLocation(self, e):
- exporer.openExporer(self.filename[: self.filename.rfind('.')] + "_export.gcode")
+ exporer.openExporer(self.filelist[0][: self.filelist[0].rfind('.')] + "_export.gcode")
def OnSliceDone(self, result):
self.progressGauge.Destroy()
self.sizer.Layout()
self.Layout()
self.abort = True
- if self.mainWindow.preview3d.loadReModelFile(self.filename):
+ if self.mainWindow.preview3d.loadReModelFiles(self.filelist):
self.mainWindow.preview3d.setViewMode("GCode")
def SetProgress(self, stepName, layer, maxLayer):
self.statusText.SetLabel(stepName + " [" + str(layer) + "/" + str(maxLayer) + "]")
class WorkerThread(threading.Thread):
- def __init__(self, notifyWindow, filename, process):
+ def __init__(self, notifyWindow, filelist, cmdList):
threading.Thread.__init__(self)
- self.filename = filename
+ self.filelist = filelist
self.notifyWindow = notifyWindow
- self.process = process
+ self.cmdList = cmdList
+ self.fileIdx = 0
self.start()
def run(self):
- p = self.process
+ p = subprocess.Popen(self.cmdList[self.fileIdx], stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
line = p.stdout.readline()
- maxValue = 1
self.progressLog = []
+ maxValue = 1
while(len(line) > 0):
line = line.rstrip()
if line[0:9] == "Progress[" and line[-1:] == "]":
return
line = p.stdout.readline()
self.returnCode = p.wait()
- logfile = open(self.filename[: self.filename.rfind('.')] + "_export.log", "w")
+ logfile = open(self.filelist[self.fileIdx][: self.filelist[self.fileIdx].rfind('.')] + "_export.log", "w")
for logLine in self.progressLog:
logfile.write(logLine)
logfile.write('\n')
logfile.close()
- wx.CallAfter(self.notifyWindow.OnSliceDone, self)
+ self.fileIdx += 1
+ if self.fileIdx == len(self.cmdList):
+ if len(self.filelist) > 1:
+ self._stitchMultiExtruder()
+ wx.CallAfter(self.notifyWindow.OnSliceDone, self)
+ else:
+ self.run()
+
+ def _stitchMultiExtruder(self):
+ files = []
+ resultFile = open(self.filelist[0][:self.filelist[0].rfind('.')]+'_export.gcode', "w")
+ resultFile.write(';TYPE:CUSTOM\n')
+ resultFile.write(unicode(profile.getAlterationFileContents('start.gcode')).encode('utf-8'))
+ for filename in self.filelist:
+ files.append(open(filename[:filename.rfind('.')]+'_export.multi_extrude_tmp', "r"))
+
+ hasLine = True
+ while hasLine:
+ hasLine = False
+ for f in files:
+ for line in f:
+ resultFile.write(line)
+ hasLine = True
+ if line.startswith(';LAYER:'):
+ break
+ for f in files:
+ f.close()
+ for filename in self.filelist:
+ os.remove(filename[:filename.rfind('.')]+'_export.multi_extrude_tmp')
+ resultFile.write(';TYPE:CUSTOM\n')
+ resultFile.write(unicode(profile.getAlterationFileContents('end.gcode')).encode('utf-8'))
+ resultFile.close()
class LogWindow(wx.Frame):
def __init__(self, logText):
preferencesDefaultSettings = {\r
'wizardDone': 'False',\r
'startMode': 'Simple',\r
- 'lastFile': 'None',\r
+ 'lastFile': '',\r
'machine_width': '205',\r
'machine_depth': '205',\r
'machine_height': '200',\r
+ 'extruder_amount': '1',\r
'filament_density': '1300',\r
'steps_per_e': '0',\r
'serial_port': 'AUTO',\r
pypyExe = getPyPyExe()
if pypyExe == False:
pypyExe = sys.executable
- return [pypyExe, os.path.abspath(os.path.join(os.path.dirname(os.path.abspath(__file__)), "..", os.path.split(sys.argv[0])[1])), '-p', profile.getGlobalProfileString(), filename]
+ cmd = [pypyExe, os.path.abspath(os.path.join(os.path.dirname(os.path.abspath(__file__)), "..", os.path.split(sys.argv[0])[1])), '-p', profile.getGlobalProfileString()]
+ cmd.append(filename)
+ return cmd
else:
self._loadBinary(f)
f.close()
+
+ self._createOrigonalVertexCopy()
def _loadAscii(self, f):
cnt = 0
self.vertexes.append(v1)
self.vertexes.append(v2)
+ def _createOrigonalVertexCopy(self):
+ self.origonalVertexes = list(self.vertexes)
+ for i in xrange(0, len(self.origonalVertexes)):
+ self.origonalVertexes[i] = self.origonalVertexes[i].copy()
+ self.getMinimumZ()
+
def getMinimumZ(self):
minv = self.vertexes[0].copy()
maxv = self.vertexes[0].copy()
self.y /= f
self.z /= f
+ def min(self, v):
+ return Vector3(min(self.x, v.x), min(self.y, v.y), min(self.z, v.z))
+
+ def max(self, v):
+ return Vector3(max(self.x, v.x), max(self.y, v.y), max(self.z, v.z))
+