self.moveModel()\r
self.glCanvas.Refresh()\r
\r
+ def setViewMode(self, mode):\r
+ self.viewSelect.SetValue(mode)\r
+ self.glCanvas.viewMode = self.viewSelect.GetValue()\r
+ wx.CallAfter(self.glCanvas.Refresh)\r
+ \r
def loadModelFile(self, filename):\r
if self.modelFilename != filename:\r
self.modelFileTime = None\r
def loadReModelFile(self, filename):\r
#Only load this again if the filename matches the file we have already loaded (for auto loading GCode after slicing)\r
if self.modelFilename != filename:\r
- return\r
+ return False\r
self.loadModelFile(filename)\r
+ return True\r
\r
def doFileLoadThread(self):\r
if os.path.isfile(self.modelFilename) and self.modelFileTime != os.stat(self.modelFilename).st_mtime:\r
def OnShowGCode(self, e):
self.mainWindow.preview3d.loadModelFile(self.filename)
- self.mainWindow.preview3d.viewSelect.SetValue("GCode")
- self.mainWindow.preview3d.OnViewChange(None)
+ self.mainWindow.preview3d.setViewMode("GCode")
def OnShowLog(self, e):
LogWindow('\n'.join(self.progressLog))
self.sizer.Layout()
self.Layout()
self.abort = True
- self.mainWindow.preview3d.loadReModelFile(self.filename)
+ if self.mainWindow.preview3d.loadReModelFile(self.filename):
+ self.mainWindow.preview3d.setViewMode("GCode")
def SetProgress(self, stepName, layer, maxLayer):
if self.prevStep != stepName: