for n in xrange(0, len(polys[0])):
if not circular:
if n % 2 == 0:
- glColor4ub(5, 171, 231, 96)
+ glColor4ub(210, 235, 103, 100)
else:
- glColor4ub(5, 171, 231, 64)
+ glColor4ub(223, 241, 145, 100)
else:
- glColor4ub(5, 171, 231, 96)
+ glColor4ub(223, 241, 145, 100)
glVertex3f(polys[0][n][0], polys[0][n][1], height)
glVertex3f(polys[0][n][0], polys[0][n][1], 0)
glEnd()
#Draw top of build volume.
- glColor4ub(5, 171, 231, 128)
+ glColor4ub(183, 209, 90, 100)
glBegin(GL_TRIANGLE_FAN)
for p in polys[0][::-1]:
glVertex3f(p[0], p[1], height)
glBindTexture(GL_TEXTURE_2D, self._platformTexture)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
- glColor4f(1,1,1,0.5)
+ #Dark checkerboard color
+ glColor4f(1,1,1,0.7)
glBindTexture(GL_TEXTURE_2D, self._platformTexture)
glEnable(GL_TEXTURE_2D)
glBegin(GL_TRIANGLE_FAN)