if s.isValid():
self._objectLoadShader.release()
self._objectLoadShader = s
+ for obj in self._scene.objects():
+ obj._loadAnim = anim(1, 0, 1.5)
self.Refresh()
def OnMouseDown(self,e):
if obj._loadAnim is None:
continue
self._objectLoadShader.setUniform('intensity', obj._loadAnim.getPosition())
- self._objectLoadShader.setUniform('scale', obj.getBoundaryCircle() / 20)
+ self._objectLoadShader.setUniform('scale', obj.getBoundaryCircle() / 10)
self._renderObject(obj)
self._objectLoadShader.unbind()
glDisable(GL_BLEND)