from Cura.util import profile
from Cura.util import meshLoader
from Cura.util import objectScene
+from Cura.util import resources
from Cura.gui.util import opengl
from Cura.gui.util import openglGui
self._mouseX = -1
self._mouseY = -1
self._mouseState = None
- self._viewTarget = numpy.array([0,0,0], numpy.float32);
+ self._viewTarget = numpy.array([0,0,0], numpy.float32)
self._animView = None
self._animZoom = None
+ self._platformMesh = meshLoader.loadMeshes(resources.getPathForMesh('ultimaker_platform.stl'))[0]
+ self._platformMesh._drawOffset = numpy.array([0,0,0.5], numpy.float32)
wx.EVT_IDLE(self, self.OnIdle)
self.updateProfileToControls()
glPopMatrix()
def _drawMachine(self):
+ glEnable(GL_CULL_FACE)
+ glEnable(GL_BLEND)
+
+ if profile.getPreference('machine_type') == 'ultimaker':
+ glColor4f(1,1,1,0.5)
+ self._objectShader.bind()
+ self._objectShader.setUniform('cameraDistance', self._zoom)
+ self._renderObject(self._platformMesh)
+ self._objectShader.unbind()
+
size = [profile.getPreferenceFloat('machine_width'), profile.getPreferenceFloat('machine_depth'), profile.getPreferenceFloat('machine_height')]
v0 = [ size[0] / 2, size[1] / 2, size[2]]
v1 = [ size[0] / 2,-size[1] / 2, size[2]]
v7 = [-size[0] / 2,-size[1] / 2, 0]
vList = [v0,v1,v3,v2, v1,v0,v4,v5, v2,v3,v7,v6, v0,v2,v6,v4, v3,v1,v5,v7]
- glEnable(GL_CULL_FACE)
- glEnable(GL_BLEND)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(3, GL_FLOAT, 3*4, vList)