--- /dev/null
+#!/usr/bin/perl -w
+#
+# usage:
+# ./distort-stl <INPUT >OUTPUT DISTORTION [PARAMS...] ...
+#
+# DISTORTIONs:
+#
+# project-cylinder RADIUS
+# projects the X-Z plane onto the cylinder of
+# radius RADIUS with axis [0, 0, t]
+# origin becomes [0, -RADIUS, 0]
+# other planes of the input are projected onto smaller
+# or larger cylinders accordingly
+# probably a bad idea if
+# object has any Y > RADIUS
+# object has any |X| > tau / RADIUS
+# technically, treats input as if it were
+# polar-rectangular coords:
+# Z' = Z; R' = Y + RADIUS; theta' = X / RADIUS
+# and then converts back into cartesian
+
+use strict;
+use autodie;
+
+sub shift_arg () {
+ die unless @ARGV;
+ scalar shift @ARGV;
+}
+
+sub pointmap_distortion {
+ my ($x,$y,$z) = @_;
+ my $radius = shift_arg;
+ my $r = $y + $radius;
+ my $theta = $x / $radius;
+ return ($r * cos($theta),
+ $r * sin($theta),
+ $z);
+}
+
+if (@ARGV && $ARGV[0] =~ m/^-/) {
+ die "no options supported\n";
+}
+
+my $admesh_pipe = '--write-ascii-stl 3<&0 4>&1 >/dev/null /dev/fd/4 /dev/fd/3';
+
+open I, "admesh $admesh_pipe |";
+open O, "| admesh --normal-values $admesh_pipe";
+
+our @saved_argv = @ARGV;
+
+while (<I>) {
+ if (s/^\s+vertex\s+//) {
+ my $lhs = $&;
+ s/\s+$//;
+ my @xyz = split /\s+/, $_;
+ while (@ARGV) {
+ my $op = shift_arg;
+ @xyz = &{ $::{"pointmap_$op"} }( @xyz );
+ }
+ @xyz = map { sprintf "%.18g", $_ } @xyz;
+ $_ = "$lhs@xyz\n";
+ }
+ print O;
+}
+
+<I>,<O> if 0; # suppresses Name "main::I" used only once
+
+close I;
+close O;