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Changed shader editor to frame, so it can be closed on linux
author
nallath
<nallath@gmail.com>
Thu, 27 Feb 2014 13:40:16 +0000
(14:40 +0100)
committer
nallath
<nallath@gmail.com>
Thu, 27 Feb 2014 13:40:16 +0000
(14:40 +0100)
Cura/gui/sceneView.py
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diff --git
a/Cura/gui/sceneView.py
b/Cura/gui/sceneView.py
index c5116f2966873cd4d042af2a60ff69f279ff3785..a83627550f642aab7a36c263ed3f8a7e124f99c4 100644
(file)
--- a/
Cura/gui/sceneView.py
+++ b/
Cura/gui/sceneView.py
@@
-1372,7
+1372,7
@@
class SceneView(openglGui.glGuiPanel):
return self._selectedObj.getMatrix()
#TODO: Remove this or put it in a seperate file
-class shaderEditor(wx.
Dialog
):
+class shaderEditor(wx.
Frame
):
def __init__(self, parent, callback, v, f):
super(shaderEditor, self).__init__(parent, title="Shader editor", style=wx.DEFAULT_DIALOG_STYLE|wx.RESIZE_BORDER)
self._callback = callback