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Timers should only be started from the GUI thread.
author
daid
<daid303@gmail.com>
Thu, 30 Oct 2014 09:19:22 +0000
(10:19 +0100)
committer
Youness Alaoui
<kakaroto@kakaroto.homelinux.net>
Wed, 14 Jan 2015 17:11:01 +0000
(12:11 -0500)
Cura/gui/sceneView.py
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diff --git
a/Cura/gui/sceneView.py
b/Cura/gui/sceneView.py
index b46b4c54c72ff3b4742cb828ac3dd7ef9db3bb55..635911d573a3c2c53595c9036259c9a04327a9f8 100644
(file)
--- a/
Cura/gui/sceneView.py
+++ b/
Cura/gui/sceneView.py
@@
-546,7
+546,7
@@
class SceneView(openglGui.glGuiPanel):
self.sceneUpdated()
def sceneUpdated(self):
-
self._sceneUpdateTimer.Start(
500, True)
+
wx.CallAfter(self._sceneUpdateTimer.Start,
500, True)
self._engine.abortEngine()
self._scene.updateSizeOffsets()
self.QueueRefresh()