vMax = self.objectsMaxV\r
scaleX1 = (self.machineSize.x - self.machineCenter.x) / ((vMax[0] - vMin[0]) / 2)\r
scaleY1 = (self.machineSize.y - self.machineCenter.y) / ((vMax[1] - vMin[1]) / 2)\r
- scaleX2 = (self.machineCenter.x) / ((vMax[0] - vMin[1]) / 2)\r
+ scaleX2 = (self.machineCenter.x) / ((vMax[0] - vMin[0]) / 2)\r
scaleY2 = (self.machineCenter.y) / ((vMax[1] - vMin[1]) / 2)\r
scaleZ = self.machineSize.z / (vMax[2] - vMin[2])\r
scale = min(scaleX1, scaleY1, scaleX2, scaleY2, scaleZ)\r