try:
mesh = meshLoader.loadMesh(obj.filename)
except:
+ wx.CallAfter(self.ShowWarningPopup, 'Failed to load %s' % (obj.filename))
obj.mesh = None
obj.filename = None
- print 'x'
else:
obj.mesh = mesh
obj.dirty = True
obj.steepDirty = True
self.updateModelTransform()
- self.glCanvas.zoom = self.objectsBoundaryCircleSize * 6.0
+ if self.objectsBoundaryCircleSize is not None:
+ self.glCanvas.zoom = self.objectsBoundaryCircleSize * 6.0
self.errorList = []
wx.CallAfter(self.updateToolbar)
wx.CallAfter(self.glCanvas.Refresh)