build: elf hex
applet/$(TARGET).cpp: $(TARGET).pde $(MAKEFILE)
+
+applet/%.cpp: %.pde
# Here is the "preprocessing".
# It creates a .cpp file based with the same name as the .pde file.
# On top of the new .cpp file comes the WProgram.h header.
# Then the .cpp file will be compiled. Errors during compile will
# refer to this new, automatically generated, file.
# Not the original .pde file you actually edit...
- @echo " WR applet/$(TARGET).cpp"
- @test -d applet || mkdir applet
- @echo '#include "WProgram.h"' > applet/$(TARGET).cpp
- @cat $(TARGET).pde >> applet/$(TARGET).cpp
- @cat $(ARDUINO)/main.cpp >> applet/$(TARGET).cpp
+ @echo " WR $@"
+ @test -d $(dir $@) || mkdir $(dir $@)
+ @echo '#include "WProgram.h"' > $@
+ @cat $< >> $@
+ @cat $(ARDUINO)/main.cpp >> $@
elf: applet/$(TARGET).elf
hex: applet/$(TARGET).hex