glTranslate(self.parent.machineCenter.x, self.parent.machineCenter.y, 0)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_LIGHTING)
- drawUpToLayer = min(self.gcodeQuickDisplayListMade, self.parent.layerSelect.getValue() + 1)
- starttime = time.time()
- for i in xrange(drawUpToLayer - 1, -1, -1):
+ drawQuickUpToLayer = min(self.gcodeQuickDisplayListMade, self.parent.layerSelect.getValue() + 1)
+ drawUpToLayer = min(self.gcodeDisplayListMade, self.parent.layerSelect.getValue() + 1)
+
+ for i in xrange(drawQuickUpToLayer - 1, -1, -1):
c = 1.0
if i < self.parent.layerSelect.getValue():
- c = 0.9 - (drawUpToLayer - i) * 0.1
+ c = 0.9 - (drawQuickUpToLayer - i) * 0.1
if c < 0.4:
c = (0.4 + c) / 2
if c < 0.1: