raise BuildException("Failed to destroy")
-def build_local(app, thisbuild, vcs, build_dir, output_dir, extlib_dir, tmp_dir, install, force):
+def build_local(app, thisbuild, vcs, build_dir, output_dir, extlib_dir, tmp_dir, install, force, verbose=False):
"""Do a build locally."""
# Prepare the source code...
root_dir = common.prepare_source(vcs, app, thisbuild,
build_dir, extlib_dir, sdk_path, ndk_path,
- javacc_path)
+ javacc_path, verbose)
# Scan before building...
buildprobs = common.scan_source(build_dir, root_dir, thisbuild)
def trybuild(app, thisbuild, build_dir, output_dir, extlib_dir, tmp_dir,
- repo_dir, vcs, test, server, install, force):
+ repo_dir, vcs, test, server, install, force, verbose=False):
"""
Build a particular version of an application, if it needs building.
if server:
build_server(app, thisbuild, build_dir, output_dir)
else:
- build_local(app, thisbuild, vcs, build_dir, output_dir, extlib_dir, tmp_dir, install, force)
+ build_local(app, thisbuild, vcs, build_dir, output_dir, extlib_dir, tmp_dir, install, force, verbose)
return True
try:
if trybuild(app, thisbuild, build_dir, output_dir, extlib_dir,
tmp_dir, repo_dir, vcs, options.test, options.server,
- options.install, options.force):
+ options.install, options.force, options.verbose):
build_succeeded.append(app)
except BuildException as be:
if options.stop: