from Cura.util import profile
from Cura.util import meshLoader
from Cura.util import objectScene
from Cura.util import resources
from Cura.util import sliceEngine
from Cura.util import profile
from Cura.util import meshLoader
from Cura.util import objectScene
from Cura.util import resources
from Cura.util import sliceEngine
self._platformMesh = meshLoader.loadMeshes(resources.getPathForMesh('ultimaker_platform.stl'))[0]
self._platformMesh._drawOffset = numpy.array([0,0,0.5], numpy.float32)
self._isSimpleMode = True
self._platformMesh = meshLoader.loadMeshes(resources.getPathForMesh('ultimaker_platform.stl'))[0]
self._platformMesh._drawOffset = numpy.array([0,0,0.5], numpy.float32)
self._isSimpleMode = True
- self._slicer = sliceEngine.Slicer(self._updateSliceProgress)
- self._sceneUpdateTimer = wx.Timer(self)
- self.Bind(wx.EVT_TIMER, lambda e : self._slicer.runSlicer(self._scene), self._sceneUpdateTimer)
self.openFileButton = openglGui.glButton(self, 4, 'Load', (0,0), self.ShowLoadModel)
self.printButton = openglGui.glButton(self, 6, 'Print', (1,0), self.ShowPrintWindow)
self.printButton.setDisabled(True)
self.openFileButton = openglGui.glButton(self, 4, 'Load', (0,0), self.ShowLoadModel)
self.printButton = openglGui.glButton(self, 6, 'Print', (1,0), self.ShowPrintWindow)
self.printButton.setDisabled(True)
+ self._slicer = sliceEngine.Slicer(self._updateSliceProgress)
+ self._sceneUpdateTimer = wx.Timer(self)
+ self.Bind(wx.EVT_TIMER, lambda e : self._slicer.runSlicer(self._scene), self._sceneUpdateTimer)
+
self.updateProfileToControls()
wx.EVT_IDLE(self, self.OnIdle)
self.updateProfileToControls()
wx.EVT_IDLE(self, self.OnIdle)
if self._animView is not None:
self._viewTarget = self._animView.getPosition()
if self._animView.isDone():
if self._animView is not None:
self._viewTarget = self._animView.getPosition()
if self._animView.isDone():