self._scene.pushFree()
newViewPos = numpy.array([self._focusObj.getPosition()[0], self._focusObj.getPosition()[1], self._focusObj.getSize()[2] / 2])
self._animView = openglGui.animation(self, self._viewTarget.copy(), newViewPos, 0.5)
self._scene.pushFree()
newViewPos = numpy.array([self._focusObj.getPosition()[0], self._focusObj.getPosition()[1], self._focusObj.getSize()[2] / 2])
self._animView = openglGui.animation(self, self._viewTarget.copy(), newViewPos, 0.5)