- glVertex3f(vv2.x, vv2.y, vv2.z)\r
- glVertex3f(vv4.x, vv4.y, vv4.z)\r
- glVertex3f(prevVv3.x, prevVv3.y, prevVv3.z)\r
- glVertex3f(v0.x, v0.y, v0.z)\r
+ glVertex3f(vv2.x, vv2.y, vv2.z - zOffset)\r
+ glVertex3f(vv4.x, vv4.y, vv4.z - zOffset)\r
+ glVertex3f(prevVv3.x, prevVv3.y, prevVv3.z - zOffset)\r
+ glVertex3f(v0.x, v0.y, v0.z - zOffset)\r