UNIT_STUB,
UNIT_LOADED,
UNIT_FAILED,
- _UNIT_LOAD_STATE_MAX
+ _UNIT_LOAD_STATE_MAX,
+ _UNIT_LOAD_STATE_INVALID = -1
};
enum UnitActiveState {
UNIT_INACTIVE,
UNIT_ACTIVATING,
UNIT_DEACTIVATING,
- _UNIT_ACTIVE_STATE_MAX
+ _UNIT_ACTIVE_STATE_MAX,
+ _UNIT_ACTIVE_STATE_INVALID = -1
};
static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
char *unit_name_escape_path(const char *prefix, const char *path, const char *suffix);
+const char *unit_type_to_string(UnitType i);
+UnitType unit_type_from_string(const char *s);
+
+const char *unit_load_state_to_string(UnitLoadState i);
+UnitLoadState unit_load_state_from_string(const char *s);
+
+const char *unit_active_state_to_string(UnitActiveState i);
+UnitActiveState unit_active_state_from_string(const char *s);
+
+const char *unit_dependency_to_string(UnitDependency i);
+UnitDependency unit_dependency_from_string(const char *s);
+
+char *unit_dbus_path(Unit *u);
+
#endif