#define DEFAULT_TIMEOUT_USEC (20*USEC_PER_SEC)
#define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
+typedef enum KillMode {
+ KILL_CONTROL_GROUP = 0,
+ KILL_PROCESS_GROUP,
+ KILL_PROCESS,
+ _KILL_MODE_MAX,
+ _KILL_MODE_INVALID = -1
+} KillMode;
+
enum UnitType {
UNIT_SERVICE = 0,
UNIT_TIMER,
UNIT_AUTOMOUNT,
UNIT_SNAPSHOT,
_UNIT_TYPE_MAX,
- _UNIT_TYPE_INVALID = -1,
+ _UNIT_TYPE_INVALID = -1
};
enum UnitLoadState {
struct UnitVTable {
const char *suffix;
- int (*init)(Unit *u, UnitLoadState *new_state);
+ /* Can units of this type have multiple names? */
+ bool no_alias:1;
+
+ /* If true units of this types can never have "Requires"
+ * dependencies, because state changes can only be observed,
+ * not triggered */
+ bool refuse_requires:1;
+
+ /* This should reset all type-specific variables. This should
+ * not allocate memory, and is either called with 0
+ * initialized data, or with data left from done() */
+ void (*init)(Unit *u);
+
+ /* Actually load data from disk. This may fail, and should set
+ * load_state to UNIT_LOADED, UNIT_MERGED or leave it at
+ * UNIT_STUB if no configuration could be found. */
+ int (*load)(Unit *u);
+
+ /* This should free all type-specific variables. It should be
+ * idempotent. There's no need to reset variables that deal
+ * with dynamic memory/resources. */
void (*done)(Unit *u);
+
+ /* If a a lot of units got created via enumerate(), this is
+ * where to actually set the state and call unit_notify(). */
int (*coldplug)(Unit *u);
void (*dump)(Unit *u, FILE *f, const char *prefix);
Unit *unit_follow_merge(Unit *u);
-int unit_load_fragment_and_dropin(Unit *u, UnitLoadState *new_state);
-int unit_load_fragment_and_dropin_optional(Unit *u, UnitLoadState *new_state);
+int unit_load_fragment_and_dropin(Unit *u);
+int unit_load_fragment_and_dropin_optional(Unit *u);
int unit_load(Unit *unit);
const char* unit_id(Unit *u);
char *unit_name_escape_path(const char *path, const char *suffix);
+char *unit_dbus_path(Unit *u);
+
+int unit_load_related_unit(Unit *u, const char *type, Unit **_found);
+
const char *unit_type_to_string(UnitType i);
UnitType unit_type_from_string(const char *s);
const char *unit_dependency_to_string(UnitDependency i);
UnitDependency unit_dependency_from_string(const char *s);
-char *unit_dbus_path(Unit *u);
+const char *kill_mode_to_string(KillMode k);
+KillMode kill_mode_from_string(const char *s);
#endif