int unit_kill(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
-void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
+void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
void unit_unwatch_fd(Unit *u, Watch *w);