int unit_add_default_target_dependency(Unit *u, Unit *target);
UnitType unit_name_to_type(const char *n);
-bool unit_name_is_valid(const char *n);
+bool unit_name_is_valid(const char *n, bool template_ok);
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);