#include "socket-util.h"
#include "execute.h"
-#define UNIT_NAME_MAX 256
#define DEFAULT_TIMEOUT_USEC (60*USEC_PER_SEC)
#define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
enum UnitLoadState {
UNIT_STUB,
UNIT_LOADED,
- UNIT_FAILED,
+ UNIT_ERROR,
UNIT_MERGED,
+ UNIT_BANNED,
_UNIT_LOAD_STATE_MAX,
_UNIT_LOAD_STATE_INVALID = -1
};
UNIT_ACTIVE,
UNIT_RELOADING,
UNIT_INACTIVE,
- UNIT_MAINTENANCE,
+ UNIT_FAILED,
UNIT_ACTIVATING,
UNIT_DEACTIVATING,
_UNIT_ACTIVE_STATE_MAX,
}
static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
- return t == UNIT_INACTIVE || t == UNIT_MAINTENANCE || t == UNIT_DEACTIVATING;
+ return t == UNIT_INACTIVE || t == UNIT_FAILED || t == UNIT_DEACTIVATING;
}
-static inline bool UNIT_IS_INACTIVE_OR_MAINTENANCE(UnitActiveState t) {
- return t == UNIT_INACTIVE || t == UNIT_MAINTENANCE;
+static inline bool UNIT_IS_INACTIVE_OR_FAILED(UnitActiveState t) {
+ return t == UNIT_INACTIVE || t == UNIT_FAILED;
}
enum UnitDependency {
/* Don't allow the user to stop this unit manually, allow stopping only indirectly via dependency. */
bool refuse_manual_stop;
+ /* Allow isolation requests */
+ bool allow_isolate;
+
bool in_load_queue:1;
bool in_dbus_queue:1;
bool in_cleanup_queue:1;
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
- /* Reset maintenance state if we are in maintainance state */
- void (*reset_maintenance)(Unit *u);
+ /* Reset failed state if we are in failed state */
+ void (*reset_failed)(Unit *u);
/* Called whenever any of the cgroups this unit watches for
* ran empty */
void (*shutdown)(Manager *m);
/* When sending out PropertiesChanged signal, which properties
- * shall be invalidated? This is a NUL seperated list of
+ * shall be invalidated? This is a NUL separated list of
* strings, to minimize relocations a little. */
const char *bus_invalidating_properties;
/* Exclude from automatic gc */
bool no_gc:1;
- /* Exclude from isolation requests */
+ /* Exclude from stopping on isolation requests */
bool no_isolate:1;
/* Show status updates on the console */
bool unit_can_reload(Unit *u);
bool unit_can_start(Unit *u);
+bool unit_can_isolate(Unit *u);
int unit_start(Unit *u);
int unit_stop(Unit *u);
bool unit_need_daemon_reload(Unit *u);
-void unit_reset_maintenance(Unit *u);
+void unit_reset_failed(Unit *u);
Unit *unit_following(Unit *u);
+bool unit_pending_inactive(Unit *u);
+bool unit_pending_active(Unit *u);
+
+int unit_add_default_target_dependency(Unit *u, Unit *target);
+
+UnitType unit_name_to_type(const char *n);
+bool unit_name_is_valid(const char *n, bool template_ok);
+
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);