#include "socket-util.h"
#include "execute.h"
#include "condition.h"
+#include "install.h"
enum UnitType {
UNIT_SERVICE = 0,
#include "manager.h"
#include "job.h"
#include "cgroup.h"
+#include "cgroup-attr.h"
struct Meta {
Manager *manager;
/* Counterparts in the cgroup filesystem */
CGroupBonding *cgroup_bondings;
+ CGroupAttribute *cgroup_attributes;
/* Per type list */
- LIST_FIELDS(Meta, units_per_type);
+ LIST_FIELDS(Meta, units_by_type);
/* Load queue */
LIST_FIELDS(Meta, load_queue);
/* Error code when we didn't manage to load the unit (negative) */
int load_error;
+ /* Cached unit file state */
+ UnitFileState unit_file_state;
+
/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
struct UnitVTable {
const char *suffix;
+ /* Config file sections this unit type understands, separated
+ * by NUL chars */
+ const char *sections;
+
/* This should reset all type-specific variables. This should
* not allocate memory, and is called with zero-initialized
* data. It should hence only initialize variables that need
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
+ /* Check whether unit needs a daemon reload */
+ bool (*need_daemon_reload)(Unit *u);
+
/* Reset failed state if we are in failed state */
void (*reset_failed)(Unit *u);
int unit_add_cgroup_from_text(Unit *u, const char *name);
int unit_add_default_cgroups(Unit *u);
CGroupBonding* unit_get_default_cgroup(Unit *u);
+int unit_add_cgroup_attribute(Unit *u, const char *controller, const char *name, const char *value, CGroupAttributeMapCallback map_callback);
int unit_choose_id(Unit *u, const char *name);
int unit_set_description(Unit *u, const char *description);
bool unit_condition_test(Unit *u);
+UnitFileState unit_get_unit_file_state(Unit *u);
+
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);