#include "list.h"
#include "socket-util.h"
#include "execute.h"
+#include "condition.h"
-#define UNIT_NAME_MAX 256
#define DEFAULT_TIMEOUT_USEC (60*USEC_PER_SEC)
#define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
enum UnitLoadState {
UNIT_STUB,
UNIT_LOADED,
- UNIT_FAILED,
+ UNIT_ERROR,
UNIT_MERGED,
+ UNIT_MASKED,
_UNIT_LOAD_STATE_MAX,
_UNIT_LOAD_STATE_INVALID = -1
};
UNIT_ACTIVE,
UNIT_RELOADING,
UNIT_INACTIVE,
- UNIT_MAINTENANCE,
+ UNIT_FAILED,
UNIT_ACTIVATING,
UNIT_DEACTIVATING,
_UNIT_ACTIVE_STATE_MAX,
}
static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
- return t == UNIT_INACTIVE || t == UNIT_MAINTENANCE || t == UNIT_DEACTIVATING;
+ return t == UNIT_INACTIVE || t == UNIT_FAILED || t == UNIT_DEACTIVATING;
}
-static inline bool UNIT_IS_INACTIVE_OR_MAINTENANCE(UnitActiveState t) {
- return t == UNIT_INACTIVE || t == UNIT_MAINTENANCE;
+static inline bool UNIT_IS_INACTIVE_OR_FAILED(UnitActiveState t) {
+ return t == UNIT_INACTIVE || t == UNIT_FAILED;
}
enum UnitDependency {
usec_t job_timeout;
+ /* Conditions to check */
+ LIST_HEAD(Condition, conditions);
+
dual_timestamp inactive_exit_timestamp;
dual_timestamp active_enter_timestamp;
dual_timestamp active_exit_timestamp;
int (*stop)(Unit *u);
int (*reload)(Unit *u);
+ int (*kill)(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+
bool (*can_reload)(Unit *u);
/* Write all data that cannot be restored from other sources
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
- /* Reset maintenance state if we are in maintainance state */
- void (*reset_maintenance)(Unit *u);
+ /* Reset failed state if we are in failed state */
+ void (*reset_failed)(Unit *u);
/* Called whenever any of the cgroups this unit watches for
* ran empty */
void (*shutdown)(Manager *m);
/* When sending out PropertiesChanged signal, which properties
- * shall be invalidated? This is a NUL seperated list of
+ * shall be invalidated? This is a NUL separated list of
* strings, to minimize relocations a little. */
const char *bus_invalidating_properties;
int unit_stop(Unit *u);
int unit_reload(Unit *u);
+int unit_kill(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
bool unit_need_daemon_reload(Unit *u);
-void unit_reset_maintenance(Unit *u);
+void unit_reset_failed(Unit *u);
Unit *unit_following(Unit *u);
+bool unit_pending_inactive(Unit *u);
+bool unit_pending_active(Unit *u);
+
+int unit_add_default_target_dependency(Unit *u, Unit *target);
+
+UnitType unit_name_to_type(const char *n);
+bool unit_name_is_valid(const char *n, bool template_ok);
+
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);
const char *unit_dependency_to_string(UnitDependency i);
UnitDependency unit_dependency_from_string(const char *s);
-const char *kill_mode_to_string(KillMode k);
-KillMode kill_mode_from_string(const char *s);
-
#endif