#include "unit-name.h"
#include "specifier.h"
#include "dbus-unit.h"
+#include "special.h"
const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX] = {
[UNIT_SERVICE] = &service_vtable,
bus_unit_send_removed_signal(u);
- /* Detach from next 'bigger' objects */
+ if (u->meta.load_state != UNIT_STUB)
+ if (UNIT_VTABLE(u)->done)
+ UNIT_VTABLE(u)->done(u);
+
SET_FOREACH(t, u->meta.names, i)
hashmap_remove_value(u->meta.manager->units, t, u);
+ if (u->meta.job)
+ job_free(u->meta.job);
+
+ for (d = 0; d < _UNIT_DEPENDENCY_MAX; d++)
+ bidi_set_free(u, u->meta.dependencies[d]);
+
if (u->meta.type != _UNIT_TYPE_INVALID)
LIST_REMOVE(Meta, units_per_type, u->meta.manager->units_per_type[u->meta.type], &u->meta);
u->meta.manager->n_in_gc_queue--;
}
- /* Free data and next 'smaller' objects */
- if (u->meta.job)
- job_free(u->meta.job);
-
- if (u->meta.load_state != UNIT_STUB)
- if (UNIT_VTABLE(u)->done)
- UNIT_VTABLE(u)->done(u);
-
cgroup_bonding_free_list(u->meta.cgroup_bondings);
- for (d = 0; d < _UNIT_DEPENDENCY_MAX; d++)
- bidi_set_free(u, u->meta.dependencies[d]);
-
free(u->meta.description);
free(u->meta.fragment_path);
- while ((t = set_steal_first(u->meta.names)))
- free(t);
- set_free(u->meta.names);
+ set_free_free(u->meta.names);
free(u->meta.instance);
UnitActiveState unit_active_state(Unit *u) {
assert(u);
- if (u->meta.load_state != UNIT_LOADED)
- return UNIT_INACTIVE;
+ if (u->meta.load_state == UNIT_MERGED)
+ return unit_active_state(unit_follow_merge(u));
+
+ /* After a reload it might happen that a unit is not correctly
+ * loaded but still has a process around. That's why we won't
+ * shortcut failed loading to UNIT_INACTIVE_MAINTENANCE. */
return UNIT_VTABLE(u)->active_state(u);
}
complete_move(&u->meta.names, &other->meta.names);
- while ((t = set_steal_first(other->meta.names)))
- free(t);
-
- set_free(other->meta.names);
+ set_free_free(other->meta.names);
other->meta.names = NULL;
other->meta.id = NULL;
if (other->meta.job)
return -EEXIST;
- if (unit_active_state(other) != UNIT_INACTIVE)
+ if (!UNIT_IS_INACTIVE_OR_MAINTENANCE(unit_active_state(other)))
return -EEXIST;
/* Merge names */
if ((r = unit_add_dependency_by_name(u, UNIT_AFTER, SPECIAL_LOGGER_SOCKET, NULL, true)) < 0)
return r;
- if (u->meta.manager->running_as != MANAGER_SESSION)
+ if (u->meta.manager->running_as == MANAGER_SYSTEM)
if ((r = unit_add_dependency_by_name(u, UNIT_REQUIRES, SPECIAL_LOGGER_SOCKET, NULL, true)) < 0)
return r;
assert(u);
+ if (u->meta.load_state != UNIT_LOADED)
+ return -EINVAL;
+
/* If this is already (being) started, then this will
* succeed. Note that this will even succeed if this unit is
* not startable by the user. This is relied on to detect when
assert(u);
state = unit_active_state(u);
- if (state == UNIT_INACTIVE)
+ if (UNIT_IS_INACTIVE_OR_MAINTENANCE(state))
return -EALREADY;
if (!UNIT_VTABLE(u)->stop)
assert(u);
+ if (u->meta.load_state != UNIT_LOADED)
+ return -EINVAL;
+
if (!unit_can_reload(u))
return -EBADR;
state = unit_active_state(u);
- if (unit_active_state(u) == UNIT_ACTIVE_RELOADING)
+ if (unit_active_state(u) == UNIT_RELOADING)
return -EALREADY;
if (unit_active_state(u) != UNIT_ACTIVE)
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns) {
bool unexpected = false;
- timestamp ts;
+ dual_timestamp ts;
assert(u);
assert(os < _UNIT_ACTIVE_STATE_MAX);
* this function will be called too and the utmp code below
* relies on that! */
- timestamp_get(&ts);
+ dual_timestamp_get(&ts);
- if (os == UNIT_INACTIVE && ns != UNIT_INACTIVE)
+ if (UNIT_IS_INACTIVE_OR_MAINTENANCE(os) && !UNIT_IS_INACTIVE_OR_MAINTENANCE(ns))
u->meta.inactive_exit_timestamp = ts;
- else if (os != UNIT_INACTIVE && ns == UNIT_INACTIVE)
+ else if (!UNIT_IS_INACTIVE_OR_MAINTENANCE(os) && UNIT_IS_INACTIVE_OR_MAINTENANCE(ns))
u->meta.inactive_enter_timestamp = ts;
if (!UNIT_IS_ACTIVE_OR_RELOADING(os) && UNIT_IS_ACTIVE_OR_RELOADING(ns))
* failed previously due to EAGAIN. */
job_add_to_run_queue(u->meta.job);
- else {
- assert(u->meta.job->state == JOB_RUNNING);
- /* Let's check whether this state change
- * constitutes a finished job, or maybe
- * cotradicts a running job and hence needs to
- * invalidate jobs. */
+ /* Let's check whether this state change constitutes a
+ * finished job, or maybe cotradicts a running job and
+ * hence needs to invalidate jobs. */
- switch (u->meta.job->type) {
+ switch (u->meta.job->type) {
- case JOB_START:
- case JOB_VERIFY_ACTIVE:
+ case JOB_START:
+ case JOB_VERIFY_ACTIVE:
- if (UNIT_IS_ACTIVE_OR_RELOADING(ns))
- job_finish_and_invalidate(u->meta.job, true);
- else if (ns != UNIT_ACTIVATING) {
- unexpected = true;
- job_finish_and_invalidate(u->meta.job, false);
- }
+ if (UNIT_IS_ACTIVE_OR_RELOADING(ns))
+ job_finish_and_invalidate(u->meta.job, true);
+ else if (u->meta.job->state == JOB_RUNNING && ns != UNIT_ACTIVATING) {
+ unexpected = true;
+ job_finish_and_invalidate(u->meta.job, false);
+ }
- break;
+ break;
- case JOB_RELOAD:
- case JOB_RELOAD_OR_START:
+ case JOB_RELOAD:
+ case JOB_RELOAD_OR_START:
+ if (u->meta.job->state == JOB_RUNNING) {
if (ns == UNIT_ACTIVE)
job_finish_and_invalidate(u->meta.job, true);
- else if (ns != UNIT_ACTIVATING && ns != UNIT_ACTIVE_RELOADING) {
+ else if (ns != UNIT_ACTIVATING && ns != UNIT_RELOADING) {
unexpected = true;
job_finish_and_invalidate(u->meta.job, false);
}
+ }
- break;
+ break;
- case JOB_STOP:
- case JOB_RESTART:
- case JOB_TRY_RESTART:
+ case JOB_STOP:
+ case JOB_RESTART:
+ case JOB_TRY_RESTART:
- if (ns == UNIT_INACTIVE)
- job_finish_and_invalidate(u->meta.job, true);
- else if (ns != UNIT_DEACTIVATING) {
- unexpected = true;
- job_finish_and_invalidate(u->meta.job, false);
- }
+ if (ns == UNIT_INACTIVE)
+ job_finish_and_invalidate(u->meta.job, true);
+ else if (ns == UNIT_MAINTENANCE)
+ job_finish_and_invalidate(u->meta.job, false);
+ else if (u->meta.job->state == JOB_RUNNING && ns != UNIT_DEACTIVATING) {
+ unexpected = true;
+ job_finish_and_invalidate(u->meta.job, false);
+ }
- break;
+ break;
- default:
- assert_not_reached("Job type unknown");
- }
+ default:
+ assert_not_reached("Job type unknown");
}
}
/* The bus just might have become available,
* hence try to connect to it, if we aren't
* yet connected. */
- bus_init_system(u->meta.manager);
- bus_init_api(u->meta.manager);
+ bus_init(u->meta.manager);
}
if (unit_has_name(u, SPECIAL_SYSLOG_SERVICE))
static const char* const unit_active_state_table[_UNIT_ACTIVE_STATE_MAX] = {
[UNIT_ACTIVE] = "active",
+ [UNIT_RELOADING] = "reloading",
[UNIT_INACTIVE] = "inactive",
+ [UNIT_MAINTENANCE] = "maintenance",
[UNIT_ACTIVATING] = "activating",
[UNIT_DEACTIVATING] = "deactivating"
};