* something is already activated. */
if (unexpected && u->meta.manager->n_deserializing <= 0) {
- if (UNIT_IS_INACTIVE_OR_DEACTIVATING(os) && UNIT_IS_ACTIVE_OR_ACTIVATING(ns))
+ if (UNIT_IS_INACTIVE_OR_FAILED(os) && UNIT_IS_ACTIVE_OR_ACTIVATING(ns))
retroactively_start_dependencies(u);
else if (UNIT_IS_ACTIVE_OR_ACTIVATING(os) && UNIT_IS_INACTIVE_OR_DEACTIVATING(ns))
retroactively_stop_dependencies(u);
return NULL;
}
+bool unit_pending_inactive(Unit *u) {
+ assert(u);
+
+ /* Returns true if the unit is inactive or going down */
+
+ if (UNIT_IS_INACTIVE_OR_DEACTIVATING(unit_active_state(u)))
+ return true;
+
+ if (u->meta.job && u->meta.job->type == JOB_STOP)
+ return true;
+
+ return false;
+}
+
static const char* const unit_load_state_table[_UNIT_LOAD_STATE_MAX] = {
[UNIT_STUB] = "stub",
[UNIT_LOADED] = "loaded",